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Mr President
12-03-2009, 16:41
In the beginning of making this new server i really liked it. But after i have been playing it more and more for testing, i have to say that i REALLY REALLY like it. :) I have a feeling this server is going to be very popular and at the same time really get some blood moving. There is going to be deals made and broken daily. States are going to be killed non stop and revenge will no longer be just a word, it will be a way of life on this server. Below is some details on how this game will be played.

- Start up and Restart turns will be 300 with 100 max stored turns.

-1k Land to start with

-10k Money to start with

- Protection till turn 200

- 1 turn every 5 min

- 10 levels to upgrade ALL units too (yes the random lvl 12 is still included)

- 5 turns for reg attacks

-2 turns for war attacks

-Stealing is back

-Expanding has been increased

-States declare war against other states (no nations)

-no limit on how long a war lasts. you can declare peace right after declaring.

-Rounds last 14 days

-Members must purchase a pass to play. Passes cost 1 Million and one pass will cover you and all your restarts. (can only restart up until day 10 of the set. no states can be created the last 4 days.)

-Casher is the only strat you can play on this server. There is no Public Market, only the Black Market.

When the game is set to be opened a link with where to purchase your pass will be announced in the forums as well as in the main server. At this time, it will cost 1M credits to play this server. This cost will rise as needed in future sets. This will no give another use for our currency system. :)

After purchasing your pass you will receive an "auth" code which you will need before you can enter the game. After you log in it will ask you to create a state as normal and then right after it will ask you for your Auth code. Once you enter your code you will be asked to choose a flag to represent after that is done you will be in the game.

The object of this game is to capture as many flags as you can by the end of the round. Make whatever deals you need to make to stay alive or simply spend as much time on it as you can to stonewall if attacked.

In the scores page click on the state name to view his/her kill list. It will list out all the state that state has killed along with the flag that was captured.

There are 10 levels to upgrade all your units too. You are still able to land grab.

Stealing has returned as well :) So make sure you get some spies lol..

This will be a ruthless server. For those of you who love to just kill kill kill and have no heart at all, this is the place for you. There are NO rules on this server as in doubles, triples, war attacks outside of war ect ect ect. Standard game rules do apply like one state per person ect ect.

State are able to restart if killed. You DO NOT have to purchase another pass to start again. The original pass will cover your states for the remainder of that round. If you forgot it, you can have it emailed to you.
BUT states can only restart up until the 10th day of the set. After that states are not able to restart.

The one who has the most flags at the end, wins!!!

Winner receives:
1 free month Premium Account
1 Free pass for the next Round of Capture The Flag
Automatic placement in the Capture the Flag Hall of Fame
100% Bragging right for out smarting everyone else who played that set.

This server will require some thought. It's like a 14 day chess round. Pick your moves very carefully. :)

Oh and one last thing. There may or may not be random times where something will pop up saying it's a "Kill an Admin" hour or day. If you see this and you are able to kill and admin in this specific time frame you will win a prize.. (prizes are announced as needed) But you have to kill either myself or Tnova in the specified time frame... Outside of that time frame does not count... These times may pop up from time to time, but are not guaranteed to happen at all.. :)

I'm sure you will enjoy this server.. And i'm sure there will be some nice disagreements hitting the forums lol...

After testing is complete this server will be opened. I will announce when it's ready.

Clowntown
12-03-2009, 17:19
couple things.. is there way 2 pass things just in between two ppl ( say i wann a team up with some1 but hes not sure about it.. but if i give him 10 mill mabey he will go with it) but setup so other ppl dont know



also.. what if you want 2 play but dont have 1 mill credits :( seems like you made it a bit exclusive on that :(


id prob have that much.. but i suck @ gambeling lol

Mr President
12-03-2009, 17:55
couple things.. is there way 2 pass things just in between two ppl ( say i wann a team up with some1 but hes not sure about it.. but if i give him 10 mill mabey he will go with it) but setup so other ppl dont know



also.. what if you want 2 play but dont have 1 mill credits :( seems like you made it a bit exclusive on that :(


id prob have that much.. but i suck @ gambeling lol

No there is no donating between states at this time. perhaps down the road it could be an option.

As for 1 million it's really not exclusive. After looking through everyone checking and savings totals in the game 1 million is a very small amount.

PLUS, you can always take a loan and or borrow it from another member.. OR you can simply make sure you save 1M credits before you go lose it in the casino lol

L P
12-03-2009, 20:23
No there is no donating between states at this time. perhaps down the road it could be an option.


You know how I feel about donation madness.

Don't consider this a threat but I will not be held responsible for the many users of this forum that will go blind if I see any hint of a return of in-game donations in any way shape or form. Ghost:::

Let's just not go there.:thumbup:

L P
12-03-2009, 20:47
-States declare war against other states (no nations)-Rounds last 14 days

-Casher is the only strat you can play on this server. There is no Public Market, only the Black Market.


*What is the need for a declaration? Do you have to declare to do a war attack @ 2 turns?

*Why not rid it of all markets and make it so everyone has to use a mixed strat and also have no increase to the upgrade cost based on the number of units the state has?

pcgluva
12-03-2009, 21:09
i think the game should have different rules each set such as stuff lp is stating so each round is different

Mr President
12-03-2009, 21:12
You know how I feel about donation madness.

Don't consider this a threat but I will not be held responsible for the many users of this forum that will go blind if I see any hint of a return of in-game donations in any way shape or form. Ghost:::

Let's just not go there.:thumbup:

lol on the regular server i completely agree with you.. But this server is going to be mad chaos anyone so IF and i say IF donations come back to the speed round server it wouldn't be a big issue.


*What is the need for a declaration? Do you have to declare to do a war attack @ 2 turns?

*Why not rid it of all markets and make it so everyone has to use a mixed strat and also have no increase to the upgrade cost based on the number of units the state has?

Yes you declare to get 2 turns for attacking.

Interesting idea on the markets.. making people run mixed strats and build there own units... And about the upgrades, perhaps we just take off the money amount and make it just use turns to upgrade.. Well these are ideas for a later date. Before i spend time making any changes lets make sure we have ppl who will like it and play it.

L P
12-03-2009, 21:27
lol on the regular server i completely agree with you.. But this server is going to be mad chaos anyone so IF and i say IF donations come back to the speed round server it wouldn't be a big issue.


Again, I will remind you of the madness. Donations completly unbalance game play and promote feeding. It's unfair to newer/average players that aren't established and it also promotes cheating/multies.



Yes you declare to get 2 turns for attacking.

I'll ask the question why: Why make it an extra step to declare war if it is an everyman for himself type of server in that it is expected that you are at "War" with everyone that is not you?



And about the upgrades, perhaps we just take off the money amount and make it just use turns to upgrade..

I would agree with the idea of it costing turns rather than money. That concept fits well with the overall game play. (Do I upgrade or use my turns attacking?)

Clowntown
12-03-2009, 21:48
Again, I will remind you of the madness. Donations completly unbalance game play and promote feeding. It's unfair to newer/average players that aren't established and it also promotes cheating/multies.


yes but take this into consideration as well or just ignore it completly


if this is going to be madnees sometime the illogical becomes logical ... theirfor see if this logic for the situation makes sence

situation one
i have a deal with these ppl to take this guy out, but wait how can i make a deal with this guy if i cant give or accept anything from him... makes me not want 2 try 2 team up with anyone because theres nothing acept maybey them not attacking me as an incentive

situation two
i want to take this out state 1 but i know that at this point in time i cant. however state 2 is threatining to him is a viable target for me unavalable 2 to state 1 i have enough cash to get right up to his networth and break him but bairly so i make a "deal" with state 1 i "remove" his threat (state 2) to help him out at a low cost... while im doing that im making a deal with state 2 to gang up on state 1 ...
i need some method to be able 2 be sure that i can convince ppl i intend to help them with more than just my word...
meanwhile i have state 2 starts attacking state 1 while im making last minute preperations for the attack on state 1.

i buy up enought military units to bring them both down because they weakend each other for me


granted situation 2 is complex and theres still the chance for it to back fire... but if all each state has is my word that ill help him how will i know he just wont turn on me

if im able 2 send or recieve some "benifits" it might make a beliver out of the person im trying 2 fool

situation 3
......

that entire rant made no sence to anyone and i just wasted 20 minutes



so tho it might also promote multies / feeding (tho if this is supposed 2 be a ffa this shouldent happen in the first place) it also promotes stratigic war planning and backstabbing in a hostile enviroment... which i would thing is quite realistic

L P
12-03-2009, 22:11
it also promotes ..... a hostile enviroment...

Nothing good ever came out of donations within the game. We tried it in different forms over the last 10 years, it never works. It only makes good players invincible and destroys all balance to the game. I really don't want to re-hash a very old argument but when ever we have donations BAD THINGS happen.

Mr President
12-03-2009, 22:20
lol i love getting your feathers all ruffled... :)

MAGGIO
12-03-2009, 22:26
Nothing good ever came out of donations within the game. We tried it in different forms over the last 10 years, it never works. It only makes good players invincible and destroys all balance to the game. I really don't want to re-hash a very old argument but when ever we have donations BAD THINGS happen.
Tbhere is no donations so why all the talk

Mr President
12-03-2009, 22:36
cause i said it could be added in at a later date.. he is just trying to squash the idea right now lol..

Don't worry LP i doubt they will come back even in this server..

L P
12-04-2009, 00:00
c
Don't worry LP i doubt they will come back even in this server..

DOUBT!?!?

You should have said DONATIONS WILL NEVER COME BACK.

-Z-
12-04-2009, 00:42
I am anti donations as well.

But heck this sounds like all out madness!

I think some of the men will like this :-)

cheers Mr. P!

Z

MAGGIO
12-04-2009, 01:26
if you dont have to spend the money to upgrade, whey spend the turns. no upgrades at all, just set the units to what would be lvl8 strength and let it roll. Lets get to the killing already.

BM? Just set the prices to max PM and lets roll.

MAGGIO
12-04-2009, 01:30
also.. what if you want 2 play but dont have 1 mill credits :( seems like you made it a bit exclusive on that :(


id prob have that much.. but i suck @ gambeling lol

You want a million to play Clown, then ill give it to you...i wont deny you the chance to have some fun.

I am not sure, but I think it is meant to make sure people dont sign up as a bran new member and play that server instead of the main one. that is what I would figure...but for you buddy....ill open up my wallet.

Clowntown
12-04-2009, 01:36
seems 2 or 3 ppl hae done that already ga lol

and i would have had them mill or if i didnt suck so bad @ gambelin lol

Mr President
12-04-2009, 21:39
if you dont have to spend the money to upgrade, whey spend the turns. no upgrades at all, just set the units to what would be lvl8 strength and let it roll. Lets get to the killing already.

BM? Just set the prices to max PM and lets roll.

There has to be something for upgrades. I really like the idea of removing the money out of the cost and just making it turns. That way states have to put a little more thought into what they are going to do.. Spend turns warring, grabbing, cashing, building or upgrading.. :)

I think the turns for upgrades need to be increased a little though seeing there is no money involved. We don't want to make things too easy.. :)

*Update*

Money has been removed from upgrading. It now only costs you turns to upgrade the units. :)

pcgluva
12-04-2009, 22:15
i believe when you create a new state that your flags should be transfered... soo you have unlimited restarts but your flags stay with you

Mr President
12-04-2009, 22:17
i believe when you create a new state that your flags should be transfered... soo you have unlimited restarts but your flags stay with you

But what if a state would like a different flag?

Currently all flags are open for any state to pick.. So if i pick USA flag, someone else is also able to pick the USA flag.. There is no exclusive flag owning :)

This may change down the road, but i like it like it is for now..

Mr President
12-04-2009, 22:22
Now there is one thing that may change.. But we won't do anything till after the first couple of sets..

Right now if you kill a state that has 3 flags you DO NOT gain them in your flags.. This could change down the road. I could make it so if you kill a state then all his/her flags (kills) would transfer over to your own count.. This would be pretty cool and it would raise tensions even more.. But i don't want some state hiding out all set then at the last min jump up and kill the state with the most flags and then win the round. It would be hard to do that, but then again i could see some people helping others win..

Just an idea for later on down the road..


Oh yea one other thing i was thinking of doing too.. A abandoned state booter. In other words, if you make a state and then don't play it for say 5 days or more you would be removed from protection and then someone could kill this state.. But before we do this, lets see how things go. If we need it i can whip a script up real fast..

Clowntown
12-04-2009, 23:38
just a random idea i had.. options for when your about 2 be killed off can be selected like your "tax and production" in the main game

options are when/ if your nocked down 2 x amout of land or x number of troups after the inital protection period you could

issue full surrender
defeting enemy get all your land and flags and your done for that state/round

flee state
take 1 flag and x% of your troups and cash with you leaving your old state as a decoy as you start up a news state under less protection(1/2 as long) with a small portions of what you had

assimilation *this ones iffy as it could promote feeding*
defeted state is granted their lost land back however must fight under the new leadership they are left with x flag(s) and what land they would have lost, afterwards a portion of what they make/earn goes to the victorious state
however if one of the defeted states manages 2 be able 2 break their inital victor they are freed from this and gain x% of the troups they were assimulated and x% of the inital land they lost back

reffugee
defeted state becomes a nonstate cappable of attacking behind the seanes .. gets a small portions of any sales off the black market and any troups lost from "red turns" cannot be atacked directly however can still get losses from losing battles/injuries their for cannot become the victor unless they can manage 2 Capture the flag base giving them some land a flag and a portion of troups they were using

Rigging
simmiler to flee state however 1/2 of your troups stay behind to bobby trap the remaining land inflecting serious damage 2 the invading army



yea idk just random thoughts which tend to be well random long winded and a bit over the top..... and sometimes complicated

MAGGIO
12-05-2009, 00:05
Now there is one thing that may change.. But we won't do anything till after the first couple of sets..

Right now if you kill a state that has 3 flags you DO NOT gain them in your flags.. This could change down the road. I could make it so if you kill a state then all his/her flags (kills) would transfer over to your own count.. This would be pretty cool and it would raise tensions even more.. But i don't want some state hiding out all set then at the last min jump up and kill the state with the most flags and then win the round. It would be hard to do that, but then again i could see some people helping others win..

Just an idea for later on down the road..


Oh yea one other thing i was thinking of doing too.. A abandoned state booter. In other words, if you make a state and then don't play it for say 5 days or more you would be removed from protection and then someone could kill this state.. But before we do this, lets see how things go. If we need it i can whip a script up real fast..

that is the way i thought it was...the more flags you have the bigger tareget the harder to win, the more game play.

pcgluva
12-05-2009, 00:17
i thought i twas like that too.. and it just means the end of the set you need to be more protective then agressiveif yourin the lead

Mr President
12-05-2009, 02:59
no currently if you die you lose everything and your killer gains nothing but your original flag..

Are you saying you would like to take all of the flags from the state you killed?

Mr President
12-05-2009, 03:04
There has been 2 new spy attacks added to this server as well.

1) Sabotage Naval Bases - This will destroy a % of the enemies ships.

2) This isn't totally new, but a new part has been added on to it. Infiltrate Banks. Seeing stealing is back you now keep whatever you get AND you also freeze his/her bank account for 1 hr. They can't get in to deposit or withdraw cash until that hour passes.

Terrorist Spies have hacked your Bank Account Database therefore your account has been frozen.
You will be able to Withdrawl and Deposit in 54 minutes


This may be lowered to 1/2 hour after further testing..

There may also be a 3rd spy op added soon as well. If it happens i will let you know. And when the server is ready to roll then all of these will be in one post. There will also be a simple manual made for this server.

nosejam
12-05-2009, 05:40
There has been 2 new spy attacks added to this server as well.

1) Sabotage Naval Bases - This will destroy a % of the enemies ships.

2) This isn't totally new, but a new part has been added on to it. Infiltrate Banks. Seeing stealing is back you now keep whatever you get AND you also freeze his/her bank account for 1 hr. They can't get in to deposit or withdraw cash until that hour passes.

Terrorist Spies have hacked your Bank Account Database therefore your account has been frozen.
You will be able to Withdrawl and Deposit in 54 minutes


This may be lowered to 1/2 hour after further testing..

There may also be a 3rd spy op added soon as well. If it happens i will let you know. And when the server is ready to roll then all of these will be in one post. There will also be a simple manual made for this server.

stopping them using their bank for a whole hour, that's ridiculous for a one turn spy attack, maybe have it so that each Infiltrate Banks freezes it for a time limit which adds on to whatever the time limit currently is, ie. if I IB #43 once the bank is frozen for 5 mins, if I do it again it goes upto 10 mins etc.

And do I have this right, if I kill everyone on the server with one state and then I get killed on the last day I lose all my flags and end up bottom of the scores list? Might as well do nothing most of the round. I think it should be the number of flags on your account for that round to encourage killing right from the off.

pcgluva
12-05-2009, 10:09
yeahh if someone has no spies and i hack his acount 50 times.. thats over 2 days he or she cant use the bank...


and if you are leaving it so flags do not get picked up by the state who kills you i believe flags should carry over to your new state... because in the end you can either loose one flag and get only one flag back but you can get killed loose 3 that you worked for... then work to get those 3 and what ever else the guy who killed you got

Mr President
12-05-2009, 12:07
stopping them using their bank for a whole hour, that's ridiculous for a one turn spy attack, maybe have it so that each Infiltrate Banks freezes it for a time limit which adds on to whatever the time limit currently is, ie. if I IB #43 once the bank is frozen for 5 mins, if I do it again it goes upto 10 mins etc.

This would work better. :)

Crimson Shadow
12-05-2009, 12:48
Is it supposed to be 8 turns for an SA? Thats a tad bit too much I think.

Mr President
12-05-2009, 13:43
We are just testing things.. nothing is set in stone.

Max Logan
12-05-2009, 14:11
no currently if you die you lose everything and your killer gains nothing but your original flag..

Are you saying you would like to take all of the flags from the state you killed?

No. I think the idea to keep only the states flag is good.
It doesn`t matter how many states he has killed, he`s just one state.
So you get 1 flag for a kill and that`s all there should be!

pcgluva
12-05-2009, 15:13
i disagree to win the game at the end you must have the most flags thus you can go a whole set without dieng and have about 15 kills.. but then get killed and those 14 kills are gone while if you have 15 kills you are a much bigger risk to others loosing soo you will be targeted... if you get killed you can get all your work back.. and i dont believe states will sit around and do nothing because if they do nothing they are easy kills

Max Logan
12-05-2009, 15:40
i disagree to win the game at the end you must have the most flags thus you can go a whole set without dieng and have about 15 kills.. but then get killed and those 14 kills are gone while if you have 15 kills you are a much bigger risk to others loosing soo you will be targeted... if you get killed you can get all your work back.. and i dont believe states will sit around and do nothing because if they do nothing they are easy kills

i kill you on the last hours while stocking all set

b00 h00 I`m the greatest

MAGGIO
12-05-2009, 15:43
Flags shoudl carry over meaning...

If I kill two states, then I have 3 flags. 1 for me, and 2 for the states I killed.

If then I get killed by a player that has one flag he should have 4. 1 from him, 1 from me, and 2 from the states I killed.

You just cant flush flags doen the toilet..the kills I made didnt dissapear off the scores page, those states are still dead so their flags should still be around in someones hand.

The more flags someone is holding the more of a target they are, the more fun it will be.

Someone is going to log on quite a bit more to stonewall if they are holding more than one flag.

I am 100% for flags carrying over to the new victors "flag bank". this is kinda hard to explain, but I hope you got what I was saying.

its like a turducken. The duck ate the chicken, but when the turkey eats the duck he is eating the duck plus the chicken...the chicked doesnt simply dissapear into thin air...lets honor the chicken and all the chickens that have ever been eaten by ducks!

MAGGIO
12-05-2009, 15:44
i kill you on the last hours while stocking all set

b00 h00 I`m the greatest

good luck stocking all set until the end. your a small state so your an easy kill. the only thing stopping anyone from wasting their time is that you only have one flag...

the whole compiled flag theory is quite important to take the target off of the small states backs.

i think the compiled flag theory is vital to the balance of the game for that reason alone.

pcgluva
12-05-2009, 21:09
good luck stocking all set until the end. your a small state so your an easy kill. the only thing stopping anyone from wasting their time is that you only have one flag...

the whole compiled flag theory is quite important to take the target off of the small states backs.

i think the compiled flag theory is vital to the balance of the game for that reason alone.

agreed

Mr President
12-05-2009, 21:15
it has now been set that when you kill a state you capture ALL the flags that state had including it's own. lets test that for a while and see if we like it better.. So far i do :)

Ragnar
12-05-2009, 22:13
During testing, I think we need to get rid of protection, so we got people to test on!!! :D

I just had to cash all my turns and buy a lot in the market to avoid being the lowest ranking player out of protection mode! And yes, I'm having a lot of trouble killing!! Any one got some tips! I can't even knock down a players population!!

Mr President
12-05-2009, 22:45
protection has been turned off and now testers get 900 turns to start.

pcgluva
12-06-2009, 11:46
prez i killed you but it says i only have one kill..should there be a spot on the scores for # of flags?

MAGGIO
12-06-2009, 12:51
prez i killed you but it says i only have one kill..should there be a spot on the scores for # of flags?

Yes I think it should say number of. Flags not kills too

pcgluva
12-06-2009, 13:13
yeah i should have 7 total flags right now with mr prez and the 5 that he had

if you want to keep the kills page with i agree with make it note how many flags were taken when killed

Mr President
12-07-2009, 22:00
This week is a very busy week for me. I'm not sure how much i will be able to get done on the new server. I will work on it whenever i get a free min.

keep testing things and writing down ideas and i'll go over it all as i can. :)

Mr President
12-07-2009, 22:04
also you guys can make up to 15 states each.. So feel free to make more states if you want. Just use the same Auth code.

Bright
12-07-2009, 22:53
uh-oh, looks like the successor to the chaos server has come
:drool:

Ragnar
12-08-2009, 02:04
protection has been turned off and now testers get 900 turns to start.

Protection is still showing up!

pcgluva
12-08-2009, 12:12
when declaring on a much smaller state you can do war attacks but not spy opps

Intelligence Operation Error
Protests among your people stops you from spying such a small enemy

Crimson Shadow
12-08-2009, 13:15
Protection is still showing up!

Protection was turned off for the initial states. It is now 1 turn to leave protection.
I'm keeping my state in protect just to see if it is booted from protection after 5 days.

After that I'll start playing again :)

Mr President
12-08-2009, 15:14
Protection was turned off for the initial states. It is now 1 turn to leave protection.
I'm keeping my state in protect just to see if it is booted from protection after 5 days.

After that I'll start playing again :)

it won't be.. i didn't add that in yet.. was waiting to see if everyone liked that idea.

Ragnar
12-08-2009, 16:40
The game REALLY needs GDN. Just four days in to testing, and now, if you start a state, you're just about guarented dead with in a day!!!! You can be dead with in an hour of creating a state!! And starting with just a few hundred turns when the real game starts will be *way* worse for any one who comes on more than a few days after the round starts.

Crimson Shadow
12-08-2009, 17:11
it won't be.. i didn't add that in yet.. was waiting to see if everyone liked that idea.

I like the idea, that way there aren't a bunch of states sitting in protection because they didn't remember to play.
And it makes the game look more active :)

Bright
12-08-2009, 17:29
The game REALLY needs GDN. Just four days in to testing, and now, if you start a state, you're just about guarented dead with in a day!!!! You can be dead with in an hour of creating a state!! And starting with just a few hundred turns when the real game starts will be *way* worse for any one who comes on more than a few days after the round starts.

There's one prob with that, declare war, and GDN is moot.

Ragnar
12-08-2009, 19:17
There's one prob with that, declare war, and GDN is moot.

Unless it's made so you can only declare war with players you can attack. And if you then gain NW and go out of range after you declare war, it can just spit out an error when you attack them, even if you declared war.

Bright
12-08-2009, 20:39
Good theory, bad execution- if multies are allowed, you simply come from below with a multi. If you can't kill someone, simply drop army out of range and hide again. Depending on activity, it could black out large parts of the scorelist for states that manage to survive long enough.

I'd say make protection an option to the first 500 turns or something to give time for growing/upgrades/etc.

But the whole point of the server anyways is that you're constantly vulnerable to attack.

Mr President
12-08-2009, 21:26
The only reason multies are allowed now is for testing. When the server opens it will be 1 state only.

MAGGIO
12-09-2009, 09:51
its def not about how many you kill but who you kill. maybe under the column "other" next to kills you could squeeze in the number of flags that person has.