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MAGGIO
10-07-2008, 12:23
What type of game do you think we are? I have tried to do a lot of research, but cannot come up with a specific type of game.

Genere wise i know we are military based.

But are we a MMORPG, a PGGB, or other.

I know we are text based, and browser based.

I hope you understand what I am asking. I am looking for your opinion on this.

Will
10-07-2008, 12:26
Browser based strategy game.

MAGGIO
10-07-2008, 12:43
Browser based strategy game.

I dont think that is a type of game. Can you find the definition for me?

Rassputtin
10-07-2008, 13:39
It really depends, this game falls I believe under two possibly three categories. It depends upon the literal interpretation of the definition.

1. MMOBBG -
-------------Massively Multiplayer Online Bulliten Board Game -
-------------A game primarily made up of text and descriptions, although images are often used to enhance the game.

2. MMOMG -
-------------Massively Multiplayer Online Management Game -
-------------Generally considered as easy to play and not taking much time. The player logs in few times per week, sets orders for the in-game team and find how to defeat human opponents and their strategies.

3. MMOTG -
-------------Massively Multiplayer Online Tycoon Game -
-------------Mainly, MMOTG's are browser based though some are client based games, generally MMOTG's have the players help build up the development of a massive online world, where players work together to build industrial, residential and retail markets, whilst at the same time gaining a steady income in which to fund thier future expansion.

4. MMORTS -
-------------Massively Multiplayer Online Real Time Strategy
-------------A game that combines real time strategy with a persistant world


Now personally I think this game is included and excluded from all these categories.

I say MMORTS because this game does involve real time strategy. The world is only persistant for 30 days but....... Also it resembles tycoon games as players do work together for public markets, whilst preparing a steady income for future growth and expansion, but this game is less tycoony and more militarily. We share the same resemblence to MMOMG's in the sense that you log on, a few times a week, play your turns, decide how to best beat your human opponents. And the MMOBBG is blatant as we are a text based browser game.

Not every game fits a standard mold. There are very successful, pay only browser based tick games with thousands of players that describe themselves simply as science fiction war game.

IMO, Nation Wars is a

MMOTBMWG-

Massively Multiplayer Online Turn Based Modern Warfare Game.

If I had to pick a standard mold to drop it in, I would say MMOBBG

MAGGIO
10-07-2008, 13:46
what a good answer Ras

What about PBBG?

A persistent browser-based game (PBBG) is a computer game that is both browser-based (accessed and played over the Internet (http://en.wikipedia.org/wiki/Internet) only through a web browser (http://en.wikipedia.org/wiki/Web_browser)) and persistent (able to progress with successive playing sessions).
PBBGs can provide the depth of experience and sustainability (http://en.wikipedia.org/wiki/Sustainability) seen in some application-based (http://en.wikipedia.org/wiki/Application_software) games, but because they don't require any special software (http://en.wikipedia.org/wiki/Software) to play, they are more accessible and portable (http://en.wikipedia.org/wiki/Porting) than such games.
Persistent browser-based games usually rely on some kind of server-side (http://en.wikipedia.org/wiki/Server-side) code (http://en.wikipedia.org/wiki/Source_code), such as Perl (http://en.wikipedia.org/wiki/Perl), PHP (http://en.wikipedia.org/wiki/PHP), Ruby (http://en.wikipedia.org/wiki/Ruby_(programming_language)), Python (http://en.wikipedia.org/wiki/Python_(programming_language)), or Java (http://en.wikipedia.org/wiki/Java_(programming_language)); though some will use technologies like Flash (http://en.wikipedia.org/wiki/Adobe_Flash), ActiveX (http://en.wikipedia.org/wiki/ActiveX), and Java applets (http://en.wikipedia.org/wiki/Java_applet) to store data (http://en.wikipedia.org/wiki/Data) on the client's computer (http://en.wikipedia.org/wiki/Personal_computer). Games relying on client-side (http://en.wikipedia.org/wiki/Client-side) technology are rarer due to the security (http://en.wikipedia.org/wiki/Computer_security) aspects that must be dealt with when reading and writing (http://en.wikipedia.org/wiki/File_system_permissions) from a user's local file system - the web browser doesn't want web pages (http://en.wikipedia.org/wiki/Web_page) to be able to destroy the user's computer, and the game designer (http://en.wikipedia.org/wiki/Game_designer) doesn't want the game files (http://en.wikipedia.org/wiki/Computer_file) stored in an easily-accessed place where the user can edit them.
For the more common games of this kind, the server-side code will store persistent (http://en.wikipedia.org/wiki/Persistence_(computer_science)) information about players and possibly the game world (http://en.wikipedia.org/wiki/Game_world) in some kind of database (http://en.wikipedia.org/wiki/Database), be it a flat text file (http://en.wikipedia.org/wiki/Flat_file_database), relational database (http://en.wikipedia.org/wiki/Relational_database), or game objects (http://en.wikipedia.org/wiki/Object_(computer_science)) serialized (http://en.wikipedia.org/wiki/Serialization) from the server-side language (http://en.wikipedia.org/wiki/Computer_language) to a binary file (http://en.wikipedia.org/wiki/Binary_file)

This is the closest I can come up with that we would mostly fit into one definition.

Rassputtin
10-07-2008, 14:23
I would be just as satisfied putting it into PBBG category as I would the MMOBBG category.

I personally prefer neither as they don't seem........ glamorous enough.

MAGGIO
10-07-2008, 15:31
yah that is what sucks! I am trying to develope the besk keyword description our game. At the same time I cannot say MMORPG because there is no way we would even be found with our budget on that keyword.

I can make some stuff up like

brower based rpg or text based rpg etc...., I just wanted some backup or reassurance that you all thought the game was the same type of game I thought.

Dogma
10-07-2008, 16:38
yah that is what sucks! I am trying to develope the besk keyword description our game. At the same time I cannot say MMORPG because there is no way we would even be found with our budget on that keyword.

I can make some stuff up like

brower based rpg or text based rpg etc...., I just wanted some backup or reassurance that you all thought the game was the same type of game I thought.

I know that it used to be describes as a interactive strategy game, but I think that MMORTS fits it better, just my opinion

northbabylon
10-07-2008, 17:10
i like MMORTS as well

Max Logan
10-07-2008, 17:15
I know that it used to be describes as a interactive strategy game, but I think that MMORTS fits it better, just my opinion

that is better

Crimson Shadow
10-07-2008, 19:25
I wouldn't consider this an MMORPG at all, first of all its not Massive. Secondly, its not really a Role Playing Game because only a dictator has complete control over how a "state" is run.

I have always considered WoW and NW as a PBBG.

MAGGIO
10-07-2008, 19:37
MMORTS is not what I think it is. I read the definition on WIKI, and frankly the only thing that is progressive when you are logged off is turns. Another things is that there are no good examples of a MMORTS being a text game.

The game is turn based which is another definition.

We know a few things.

turn based
browser based
text based
rpg

Dogma
10-07-2008, 19:46
it is interactive.
I don't know that I would call it roll playing, as we don't take on rolls like as in WOW guild wars or eve.

Therefore I would call it a TBTIAAG

Dogma
10-07-2008, 19:50
Text based, Browser based Turn based Interactive Addictive A$$ Game :P

MAGGIO
10-07-2008, 19:54
we are kinda roll playing as most of us use screen names instead of our real names. you only wish your name was as cool as DOGMA.

Green
10-07-2008, 20:51
we are kinda roll playing as most of us use screen names instead of our real names. you only wish your name was as cool as DOGMA.

Dogma is his real name.

Sorry, try again.

Rassputtin
10-07-2008, 22:28
Two things that you have to keep in mind is that you can't embellish, and you have to keep in mind the generalized mindset of the average person.

I say that because signups are worthless if they don't stay. And if you embellish they will certainly see it and not stay.

Also the general mindset because you have to be in accordance with what people are thinking in order to satisfy them and reach the right target market/audience.

I would definitly not put this in any RPG section. Consider what the average person thinks an RPG is. Whence they go to one of these voting sites to find a cool new game to play, they have a type in mind, so they search that section.

If your game is in the wrong section, ie, not what most people are looking for when they browse that category you are advertising to the wrong market.

That being said this game is Massive Multiplayer online. Simply because the member count is not what we want or could be does not mean that should be taken away from the capability. The mechanics of this game should support an almost infinite number of players. The only limitation is the server support. So it is definitly MMO.

As far as RTS, there is alot more than just turns Maggio.

The whole world stays persistent, non persistant worlds are those that "reset" every time you get on. IE, COD 4, GTA, those are console games, but the idea is the same. Those are non persistant games, Fable 2 is a persistant game as every time you log in the world is the same.

This game is a persistant game, when your offline, states and nations grow, the market fluctuates, the world goes on, and when you log back in, the world will still be there with all the growth or destruction that happened in real time while you were logged off.

The problem is that when somone thinks of an RTS they think of AOE type games. So advertising or claiming that category may also lead to targeting the wrong audience.

In all honesty, this is a somewhat unique game, and really can't be placed in any mold beyond PBBG or MMOBBG.

Dogma
10-07-2008, 22:34
Two things that you have to keep in mind is that you can't embellish, and you have to keep in mind the generalized mindset of the average person.

I say that because signups are worthless if they don't stay. And if you embellish they will certainly see it and not stay.

Also the general mindset because you have to be in accordance with what people are thinking in order to satisfy them and reach the right target market/audience.

I would definitly not put this in any RPG section. Consider what the average person thinks an RPG is. Whence they go to one of these voting sites to find a cool new game to play, they have a type in mind, so they search that section.

If your game is in the wrong section, ie, not what most people are looking for when they browse that category you are advertising to the wrong market.

That being said this game is Massive Multiplayer online. Simply because the member count is not what we want or could be does not mean that should be taken away from the capability. The mechanics of this game should support an almost infinite number of players. The only limitation is the server support. So it is definitly MMO.

As far as RTS, there is alot more than just turns Maggio.

The whole world stays persistent, non persistant worlds are those that "reset" every time you get on. IE, COD 4, GTA, those are console games, but the idea is the same. Those are non persistant games, Fable 2 is a persistant game as every time you log in the world is the same.

This game is a persistant game, when your offline, states and nations grow, the market fluctuates, the world goes on, and when you log back in, the world will still be there with all the growth or destruction that happened in real time while you were logged off.

The problem is that when somone thinks of an RTS they think of AOE type games. So advertising or claiming that category may also lead to targeting the wrong audience.

In all honesty, this is a somewhat unique game, and really can't be placed in any mold beyond PBBG or MMOBBG.


Excellent points made Rass.

Why not advertise is a a unigue Web basaed gaming experience which is what we really are. I cannot think of another game that is quite like ours so we should accentuate the positive and sell our uniqueness.

MAGGIO
10-07-2008, 23:52
when promoting the game, it will be done with range. half a dozen or more catagories, I wanted to see what you all thought, and with that information, it will be compared with the KEYWORD popularity reports so that we dont narrow ourselves to obscurity, but also dont blatently lie about what we are.

what we think we are + keyword popularity = what we will be focusing on when promoting or advertising.

All very good points, none are really wrong here because NW is so special that it is many game types to different poeple looking for different things.

IMO voting sites are worth nothing, actually directories are worth more. Voting sites really wont be an effective avaenue here since most are crap to begin with. The one thing they are worth is a link, which in turn will improve our link popularity which will inturn effect our google ranking which will in turn effect our google rank for keywords in search results which we need to be seen in.

p-kitty
10-27-2008, 08:25
ummm... we is a real-time, turn-based, strategy game.

There is a little bit of rp in the whole "my nation don't like yours so we're going to eat you" political mumbo jumbo but it's more of a 'persona play' thing than a rp thing.

And why should we categorize with everyone else when obviously we don't belong there? We might be small, we might be simple, but we don't fit and it's not a matter of ego if we come up with a phrase to define our game all it's own because there is no category it belongs in. Plain and simple. It's not like they haven't come up with new category names to describe new types of games made.

Who knows, maybe we'll start a craze! But we will always be the first, and we will always be the best!

Divine Intervention
10-27-2008, 09:06
kitty welcome back to the scary forums :wub:

p-kitty
10-27-2008, 09:36
hehe. I iz here to protect you honeyz!!! never fear. =D

-Z-
10-28-2008, 01:47
I know that it used to be describes as a interactive strategy game, but I think that MMORTS fits it better, just my opinion

indeed.

Interactive strategy game..

I'd go with somthing like this,

I mean technically ya we are a PPBGRRQHW or whatever u call it,

But no one know WTF a PPRHGQTWM is

most people know RTS, MMORPG, FPS, RPG, ect.

If looking to grab more people, it would not be wise to use a title no know knows about.

something unique would be good, but also somthing recognizable, I mean who searchers for: progressive browser based theme games? (or whatever it was)

I suggest:

Tactical strategy

Time based Tactical

Strategic war


somthing simple,

just my opinion

Z

-Z-
10-28-2008, 01:48
hehe. I iz here to protect you honeyz!!! never fear. =D

WB fellow Canadian!




Awsome!


Z