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Calvin74
01-21-2011, 22:23
In beeno's thread i thought some points were brought up that deserve their own thread. We don't have that many people in the game right now but we can still have this discussion.

I hear lots of anger at the so called "unwritten rules" that were developed way back in the day. They were developed to actually keep the game fair and to make it so that the little guys and newer guys weren't farmed into obliteration. The game has changed significantly and we have a lot fewer players now so the farming is a moot point. Also the current landgrab values suck for the little guys anyways.

If you were given the option at changing the unwritten rules what would you make them?

Why would you change them?

Who would benefit the most from this change?


I think this topic can be a very good debate and bring some decent discussion to this board. Please try to refrain from flaming and use logic in your posts. Also know that there will always be acceptable unwritten rules so you can't just say "get rid of them all".

L P
01-21-2011, 22:45
The benefit to unwritten rules is that they are a way to cause hostility and start wars. So I actually think keeping them or even making some up as we can be a good thing. The unwritten rules are what most would consider to be good gaming manners.

BeeNo
01-22-2011, 04:07
As a general rule of thumb to start out with i'd like to see tighter rules or at least more enforcement of them for play of the top states. but more freedom allowed for states in the mid-low ranks.

now i'll have to think a little bit more on what exactly that would entail.

Calvin74
01-23-2011, 23:04
really this is it?
i don't wanna hear crap from anyone but LP and Beeno now if they don't like these rules:P

L P
01-23-2011, 23:15
Yeah, I'm a little surprised to see it so quiet on the topic. Unless everyone agrees with me. :)

totte
01-24-2011, 04:44
being elderly in the game i cant even remember the exact details of the unwritten rules thus not sure what i should say :)

Zeonic
01-24-2011, 09:25
Just trying to jog my old memory (which fails easy):

In the top 10, no multi-tapping. Only 1 SA per 36 hours (or was it 72? Don't recall)
Outside top 10, double-tapping is allowed
I don't recall the specifics about it, but I want to say defeats counted toward that, due to troop losses.
Violation of the above results in an appropriate retaliation from the offended nation (specifics tended to change per nation, but usually some number of AAs)
No offensive spy ops outside war time. Only viewing state info allowed.
Only SA allowed outside war time, except in retaliation instances.
Suiciding is bad, mkay?
Undercutting isn't disallowed, but it's annoying.


And my mind is failing me on what else there is. And this was back when there were hundreds of players, not, I dunno, 50-75.

I would mention the whole infantry hording thing, but that's not a rule thing. I just remember back when I played that that was a bad idea and led to you being suicided on.

Top12Gun
01-24-2011, 10:57
I think that we should implement more rules leading to war. I can't think of any examples, but I think it's pathetic how this has turned into a primarily netting game. It's a fun game, but without wars, it gets boring. I realize that there's not much that we can do, but unless we can create more wars, it will become "State Netting," instead of "Nation Wars." Should this turn into a netting game alone, the game will be dead in a month. I'm a noob, and am already getting bored with the game - because of no wars. There are trillions of games out there with the netting principle, but what makes this game unique is the war aspect, and if the game loses its uniqueness, then there's absolutely no reason to play it, rather than some other game with 10,000 players.

If Nation Wars becomes purely a netting game, it will be reduced to nothing. I fear it is already on that road.

L P
01-24-2011, 11:58
being elderly in the game i cant even remember the exact details of the unwritten rules thus not sure what i should say :)

Don't worry about it. Even when you did remember the details you didn't adhere to them. :thumbup:

Mr President
01-24-2011, 12:34
Just a quick reminder..... A few months back when all the new changes took place all the "unwritten rules" were removed and it was up to each nation to create AND enforce whatever they would accept or not accept.

This gave nations more power in how they wanted to run things. Any nation can create any rule they wish.. But it's up to them to enforce them. Some nations might allow 20 hits on a top 10 state, while others might not allow any of their states to be hit.. It's all up to them and how they want to enforce them.

Dogma
01-24-2011, 13:35
I was waiting on that post. There are no unwritten rules anymore. We did away with the whole nine yards. If you choose to continue to abide by them then as Mr P said, it is your responsibility to enforce your rules. So, on that note I say, ROCK AND ROLL!

Soviet Russia
01-24-2011, 14:06
There are no unwritten rules, there's Euro Retal Policy:thumbup:

L P
01-24-2011, 14:21
There are no unwritten rules, there's Euro Retal Policy:thumbup:

Oh my, That would cause even more chaos!!!

Calvin74
01-24-2011, 15:15
I was waiting on that post. There are no unwritten rules anymore. We did away with the whole nine yards. If you choose to continue to abide by them then as Mr P said, it is your responsibility to enforce your rules. So, on that note I say, ROCK AND ROLL!

ummm
i hate to break it to you guys but the unwritten rules still seem to be in place.
they are the standard retal policy and they are what people play by. you can't just stop having the unwritten rules by a post saying they aren't there:P

Mr President
01-24-2011, 16:06
ummm
i hate to break it to you guys but the unwritten rules still seem to be in place.
they are the standard retal policy and they are what people play by. you can't just stop having the unwritten rules by a post saying they aren't there:P

I'm not saying people still don't follow them. I'm saying that if a nation chooses to not follow them it is their choice and will have to be prepared to either enforce them or suffer the consequences. :)

Calvin74
01-24-2011, 21:29
I'm not saying people still don't follow them. I'm saying that if a nation chooses to not follow them it is their choice and will have to be prepared to either enforce them or suffer the consequences. :)

lol
so we are back to where we started:)

Mr President
01-24-2011, 21:38
lol I just wanted to clarify that nations have the right to do as they choose. I didn't want a new member/leader to see "Unwritten Rules" and think they have to follow them.

I agree that we need to have some things in the game to help wars break out.

Calvin74
01-24-2011, 22:25
lol I just wanted to clarify that nations have the right to do as they choose. I didn't want a new member/leader to see "Unwritten Rules" and think they have to follow them.

I agree that we need to have some things in the game to help wars break out.


to have good wars you need a few things we are short on:P
namely more players (which from the looks of it we got 3 new ones this set and if any of them want to finish great they can read this and join CR next set:))

but you also need people that understand what is involved in a war and what a war will bring. warring for no reason just gets old and then starts the back and forth wars that push people away. there needs to be a good balance

like someone getting mad over sky and their market manipulation:) (i see you up there kris:P)

kitoy
01-25-2011, 00:43
i'll be leading LoR again next set and enforce Ali's policy.. should be fun.. :P

totte
01-25-2011, 04:33
with the same policy for every nation out there you have the problem we need more diffrent policys and of course goes without saying the will and dedication to enforce them...


imo there are atm no retal policys in the game well atleast not for SAs and i would say thats because as the game stands atm you have little gain below top10 for retaling hits other then destuctive attacks...