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  1. #1

    Default feed Back Plz

    I like the idea of when you create a nation you chose a Govt which then gives you plus and neg to each.. Here is the catch.....

    This would be implemented on the new server which means we only have a short time to come up with some suggestions and get it in the game in time for testing before opening day.. At this time i don't want to have to redo all the formula's (not enough time) so i'm trying to think of simple things to make this work for now and then after it's up we can work on upgrading and making new implements..

    I'm thinking things like:

    - adjusting time to market.
    - Making certain techs available to certain govts.. Like Communism could only put tech in Indy strat, and maybe make Democracy where you can support any strat but have a longer goods to market time...

    Perhaps one where you get a tech boost in a certain strat..

    I really don't know, i haven't played enough games with Govt options to really know what would be good.. So this is why i'm asking you all.. Perhaps there are some simple things we can do right now to get it up and going and then add to it as we move fwd..

    Ideas? Opinions?

    "You counted on America to be passive... You counted Wrong!"

  2. #2
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    this will definately change the dynamics of the game...

    Anyhow, how about one that allows us to send goods to market right away? Or how about an option that would allow us to run a "recruitment" turn, similiar to what cashers have, just for indys tho...
    WoW: [FW]
    Never piss off a farmer.

    NW: [USA][FW][LoR]x2
    Red turns are a l3itch!

    '03-'08 Off and on (more off then on!)


  3. #3
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    what turned me off about alot of games when i was looking is that I wanted to dive in, and when you have to choose a gov, or race, with out knowing what impact it willhave on your game, it turned me off as a prosective new player.

    I am only saying this because it effected my descition, but it may be different for other or most others.

    having govs, and strats definately gives many different variables not only to have but to test.

  4. #4
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    Quote Originally Posted by MAGGIO View Post
    what turned me off about alot of games when i was looking is that I wanted to dive in, and when you have to choose a gov, or race, with out knowing what impact it willhave on your game, it turned me off as a prosective new player.

    I am only saying this because it effected my descition, but it may be different for other or most others.

    having govs, and strats definately gives many different variables not only to have but to test.
    agreed..
    WoW: [FW]
    Never piss off a farmer.

    NW: [USA][FW][LoR]x2
    Red turns are a l3itch!

    '03-'08 Off and on (more off then on!)


  5. #5
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    Changing any dynamic of the strategies or core gameplay will take time to balance them.

    - Variable banksize
    - Max tech %
    - Max NA support %
    - Longer or shorter time between tax changes

    I wouldn't market them as governments, but bonuses.
    Quote Originally Posted by Tnova
    Hmmmm, well, I was speaking on a person to person basis, since you are one of my favorite people in the game.
    - Lost and Desolated -



    WoW | [CW][E][ELE][FW][TNR][Dak][FED][SSC][xPJx][HuuF][LoR][TWC][PX][Horde][EURO][Royals][TE][USA][ExELDx][SH][VAL]
    NW | [USA][GRIM][DEAD][ABT][SLOB][AIUR][LoR][TG][xELDx][TEEF][UFS][bro][FEDx][XF][ICN][LoUB][TE][GIAA][Hades][Pasta][GGG]


  6. #6
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    careful with tech. you don`t want to unbalance the strats further
    CW, TWC/PX, E

    USA(x), Deli, DOOM, GRIM/DEAD(x), EURO, SLOB(x), LoR, ABT(x), CR(x), RE

  7. #7
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    Quote Originally Posted by MAGGIO View Post
    what turned me off about alot of games when i was looking is that I wanted to dive in, and when you have to choose a gov, or race, with out knowing what impact it willhave on your game, it turned me off as a prosective new player.

    I am only saying this because it effected my descition, but it may be different for other or most others.

    having govs, and strats definately gives many different variables not only to have but to test.
    this. not to mention that every game seems to have these government options etc. i

    Quote Originally Posted by pron View Post
    What we shouldn't do is have something where the democracy automatically gives a 10% cash bonus, because then people can create their own nations with no tax, and start cashing for mega-cash turns ^^.
    so 10% bonus but no tech bonus because its a newly created nation with no tax hence no money to buy science? they can do that if they want

    anyway personally i dont like this idea. it will make NW even more like all those other games. im up for change but id rather have things like new attacks etc.

    not to mention that we wont have enough time to test this for new server...and many of the suggestions are very unbalanced. for example if theres going to be some government which is war based then to counter act for making something which is overpowered as it is (war) theyd need to have things like....much bigger upkeeps...MUCH bigger upkeeps and things like special random events eg "peoples revolt" or something...like a red turn...so yeah having the possibility of having a red turn as a random event (although under a diff name obvs and more frequent) - to represent peoples dissatisfaction with the rule and their attempts to protest. basically for a war based government their top players shouldnt be able to compete for top spots in a netting set unless they war.

    anyway thats just my view.

  8. #8
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    Quote Originally Posted by Divine Intervention View Post
    this. not to mention that every game seems to have these government options etc. i



    so 10% bonus but no tech bonus because its a newly created nation with no tax hence no money to buy science? they can do that if they want

    anyway personally i dont like this idea. it will make NW even more like all those other games. im up for change but id rather have things like new attacks etc.

    not to mention that we wont have enough time to test this for new server...and many of the suggestions are very unbalanced. for example if theres going to be some government which is war based then to counter act for making something which is overpowered as it is (war) theyd need to have things like....much bigger upkeeps...MUCH bigger upkeeps and things like special random events eg "peoples revolt" or something...like a red turn...so yeah having the possibility of having a red turn as a random event (although under a diff name obvs and more frequent) - to represent peoples dissatisfaction with the rule and their attempts to protest. basically for a war based government their top players shouldnt be able to compete for top spots in a netting set unless they war.

    anyway thats just my view.
    On the same token, some people's groups like going to war--Vikings, Mongolians, etc. Perhaps we should add a random event where people get an increase in drafts (% based gain in INF based on number of Indy sites). Then, if we go to war, then both random events could happen. Maybe if a nation is FS'ed, then a % of their population converts to military
    Quote Originally Posted by Raven
    Nevermore.

  9. #9
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    I agree that something has to be done about GA. Easiest way to fix is to make pop gain a lot less per turn.
    Quote Originally Posted by Tnova
    Hmmmm, well, I was speaking on a person to person basis, since you are one of my favorite people in the game.
    - Lost and Desolated -



    WoW | [CW][E][ELE][FW][TNR][Dak][FED][SSC][xPJx][HuuF][LoR][TWC][PX][Horde][EURO][Royals][TE][USA][ExELDx][SH][VAL]
    NW | [USA][GRIM][DEAD][ABT][SLOB][AIUR][LoR][TG][xELDx][TEEF][UFS][bro][FEDx][XF][ICN][LoUB][TE][GIAA][Hades][Pasta][GGG]


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