How would the number of attacking v. defending units factor into the success rate then?
How would the number of attacking v. defending units factor into the success rate then?
Originally Posted by Tnova- Lost and Desolated -
WoW | [CW][E][ELE][FW][TNR][Dak][FED][SSC][xPJx][HuuF][LoR][TWC][PX][Horde][EURO][Royals][TE][USA][ExELDx][SH][VAL]
NW | [USA][GRIM][DEAD][ABT][SLOB][AIUR][LoR][TG][xELDx][TEEF][UFS][bro][FEDx][XF][ICN][LoUB][TE][GIAA][Hades][Pasta][GGG]
YOU ALREADY GOT ME WITH THE NO BOMBERS AR
ah, oh well, you live you learn! ruined my experience with bombers tbh
I had suggested this awhile back and had it figured out for the most part. I'll search though the old posts and bump if its still there.
BTW, Level 12 "ROBO OPERATIVES"? Can we maybe come up with something a little more imaginative? Remote Viewers, Telekinetic Mutants Ya know, stuff like that.
Leave 'em random and just boost the abilities.
And I'd like to see Random Level 12s for every unit one day.
Good Rep to Mr. P for the changes!
not only do the names u suggested suck even worse, "remote viewers" thats the stuipdest thing ive ever heard
and if anything u should make it so tanks and bombers could be level 12 so people might actually use them, but dont give people an added incentive to ***** infantry with level 12 inf
oh and here is an oldone for Mr. P.