The game REALLY needs GDN. Just four days in to testing, and now, if you start a state, you're just about guarented dead with in a day!!!! You can be dead with in an hour of creating a state!! And starting with just a few hundred turns when the real game starts will be *way* worse for any one who comes on more than a few days after the round starts.
Last edited by Ragnar; 12-08-2009 at 15:43. Reason: How much wood would a woodchuck chuck if a woodchuck could chuck wood?
Main Game firsts...
First to get billions in Networth.
First to get trillions in cash.
Then my nation was rolled back!!
Main Game firsts...
First to get billions in Networth.
First to get trillions in cash.
Then my nation was rolled back!!
Good theory, bad execution- if multies are allowed, you simply come from below with a multi. If you can't kill someone, simply drop army out of range and hide again. Depending on activity, it could black out large parts of the scorelist for states that manage to survive long enough.
I'd say make protection an option to the first 500 turns or something to give time for growing/upgrades/etc.
But the whole point of the server anyways is that you're constantly vulnerable to attack.
The only reason multies are allowed now is for testing. When the server opens it will be 1 state only.
"You counted on America to be passive... You counted Wrong!"
its def not about how many you kill but who you kill. maybe under the column "other" next to kills you could squeeze in the number of flags that person has.