Quote Originally Posted by Divine Intervention View Post
*you have been visited by Aliens. You now have lvl 1 Max Logan Scouts*
Argh, your spies devolve because of a random? That would be pretty rage-worthy, haha.

I like the changes, personally I wouldn't mind leaving in all the attacks and adding in the new ones- having an array of options is always fun, even if some see lesser uses than others.

I'm in agreement with Z about the GA- its pretty easy to dogpile a state and kill them within minutes- add in the freeze banks spy op and you effectively have an indy/farmer that can't move unless they want to BM. Probably the easiest way to beef up GA would be to nerf the population recovery rate and/or have it destroy a small amount of infrastructure (wasn't there a tank attack in the works)?

BR was fun the set we used it in TTG- unfortunately, bombers lost the ability to AR as well, making it useless (isn't a bombing run technically part of an air raid too?). Right now bombers are too weak relative to what defends against them (jets are fine, but SAMS are very strong). Bombers could be beefed up, or have jets participate in the raid too (bomber escort). Trigger's suggestion also makes a lot of sense too. Definitely put the bomber military strength back at its old level.

I've also mentioned it from time to time, but have sabotage airbases also destroy SAMs too.

I'm looking forward to the subs for sure...