Originally Posted by
Xavior
I would like to see missiles tied directly to nations through tech (if we were to implement missiles - I'm not so sure if its altogether necessary at this point) so that states can still use missiles as opposed to the nation using missiles.
If there was a missile tech, the closer it is to max, the higher accuracy the missile, or more damage it does. Then the state would be able to build missiles and fire them at will (maybe set a limit to missiles fired per 36 hours).
It would be nice if you could target which set of units the missile could destroy (a minor nation tech? ). eg: If you have this tech %, you can target units used in SA defense, if you have higher tech % you can target a particular unit like jets or spies. Destroying buildings seems unecessary because quite honestly, the only reason to do so would be to cripple a state and if you aren't at war thats pretty much a straight suicide. Not to mention BR does pretty much the same thing.
For missile defense, maybe have another tech, where if you have it maxed, you can shoot down 75% of missiles. And as the tech gets used up (per missile intercepted) like sanctions the % goes down, and you have to keep adding.
The one thing that would be affected is the tech strat. As it would be more viable to play the whole month, reduce the tech production per turn by 25% of something like that, or lower the price of tech on the market by 25%.
So my point is that missiles shouldn't be just something you can build up by yourself and destroy a state single handedly.