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Thread: Nation-Wars 2010 Plans

  1. #11

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    Quote Originally Posted by Divine Intervention View Post
    *you have been visited by Aliens. You now have lvl 1 Max Logan Scouts*
    Argh, your spies devolve because of a random? That would be pretty rage-worthy, haha.

    I like the changes, personally I wouldn't mind leaving in all the attacks and adding in the new ones- having an array of options is always fun, even if some see lesser uses than others.

    I'm in agreement with Z about the GA- its pretty easy to dogpile a state and kill them within minutes- add in the freeze banks spy op and you effectively have an indy/farmer that can't move unless they want to BM. Probably the easiest way to beef up GA would be to nerf the population recovery rate and/or have it destroy a small amount of infrastructure (wasn't there a tank attack in the works)?

    BR was fun the set we used it in TTG- unfortunately, bombers lost the ability to AR as well, making it useless (isn't a bombing run technically part of an air raid too?). Right now bombers are too weak relative to what defends against them (jets are fine, but SAMS are very strong). Bombers could be beefed up, or have jets participate in the raid too (bomber escort). Trigger's suggestion also makes a lot of sense too. Definitely put the bomber military strength back at its old level.

    I've also mentioned it from time to time, but have sabotage airbases also destroy SAMs too.

    I'm looking forward to the subs for sure...

  2. #12
    pcgluva Guest

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    quickly before i head to work ill and more later but i am against taking away GA... if a indy has no inf defence or low defence they are easily taken down by GA due to low population

  3. #13
    Join Date
    Aug 2007
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    652

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    1. I agree with Z that GA's are not dead--but they are usually a last resort to killing someone. Decreasing the turn usage (ie, it takes 400 turns to kill someone regardless of population) would make it a lot more like AR. Or adding a destruction of buildings to the GA would make it similar to BR attack, and then getting rid of BR wouldn't be too bad. It's far too easy right now to recoup GA attacks as Population returns quickly, but if you destroy buildings too--it's a whole other ball game and the attack becomes worthwhile as a way to kill states.

    2. I have no problem using SDI--Earth may use it, but it fits with the game as we're in modern warfare type of units. Also, there are probably a billion games out there that have "jets" as a unit, but we don't feel like we're ripping them off ^^ Could also just call it "LMI--Laser Missile Interceptor". Same concept, different name.

    3. I don't like the Unit on Unit attacks. Right now, a state can put up a decent defense--but if you do unit on unit attacks, there will no way to have a semi defensive state (stockers and suiciders always win).

    4. Give top states of the set access to a private "elite" status game. Could be on the forums, or it's own server. Add people who have killed the most people in a set, and people who did the most war attacks in the set, and you have a recipe for a good game 3 months access for 1st place, 2 months access for 2nd, 3rd, and individual achievements. Let these pro states have 3 or 4 states on this server to keep the population up.
    Quote Originally Posted by Raven
    Nevermore.

  4. #14
    Join Date
    Aug 2007
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    North Carolina
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    Subs - Great idea so much could be done with these

    Missles - always been weary of these but are we talking about for nations or states? Either way i think they could be fun if done right.

    SDI- I dont see why this would have to be a seperate unit, could be a tech ( we could try to make techer a viable all set strat) or even a new building (aslo tigger is right it was an earth term)

    Facebook - Sounds like a great recruiting technique

    Units name after HOF members - Im baised but i def like it

    BR - Its still a new attack and hasnt really had any large scale wars to show its worth

    GA - I have an idea that could make it more effective and give it more use in wars. But most netters are inf heavy and very little AR defense heavy, not to mention instant pop regeneration... like i said i have an idea though

    VB4 - dont now anyting about it, i think we will all trust your judgement

    lv12 nuke attack - Its sounds kinda scary to me that its just randomly given out...

    Anyways i think this could make the game a good amount more interesting other than AA then AR = win

    I'm just dreaming a reality while crossing a bridge to nowhere

    Here is to Backstabbers!... you know who you are

  5. #15
    Join Date
    Mar 2008
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    London
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    Sounding good, I'll see if I can pull some new players in after my exams.

  6. #16
    Join Date
    Oct 2007
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    Yes these improvements/changes will make thr game better IMO.

    ATM certain people have gotten quite good at netting and taking top 5 spots

    ie Devil, some sky states, Itty, Beeno, and a handful of others.

    adding in big changes like this (as opposed to tiny ones like we have been doing) will make na more level playing field for alot of the newer players, as we will all have to learn the ins and out together.

    It sound like good fun.


    Z




    [WLF] = the greatest nation ever to exisit, in any game, in any universe, of all time, period.


  7. #17
    Join Date
    Oct 2007
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    Quote Originally Posted by pron View Post
    1. I agree with Z that GA's are not dead--but they are usually a last resort to killing someone. Decreasing the turn usage (ie, it takes 400 turns to kill someone regardless of population) would make it a lot more like AR. Or adding a destruction of buildings to the GA would make it similar to BR attack, and then getting rid of BR wouldn't be too bad. It's far too easy right now to recoup GA attacks as Population returns quickly, but if you destroy buildings too--it's a whole other ball game and the attack becomes worthwhile as a way to kill states.


    I agree. we need to even out the feild for GAs to make it a viable attack Vs Cashers, and if u added in destroying buildings ( small %) and also increased the % of population that was killed for cashers, hat would be fun.

    Z




    [WLF] = the greatest nation ever to exisit, in any game, in any universe, of all time, period.


  8. #18
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    Oct 2007
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    Quote Originally Posted by Devil View Post

    BR - Its still a new attack and hasnt really had any large scale wars to show its worth

    GA - I have an idea that could make it more effective and give it more use in wars. But most netters are inf heavy and very little AR defense heavy, not to mention instant pop regeneration... like i said i have an idea though
    I agree with keeping all attacks in for now.

    and what is your Idea Devil, about GAs?

    Z




    [WLF] = the greatest nation ever to exisit, in any game, in any universe, of all time, period.


  9. #19

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    One of the things I hated about Earth was the missiles.

    I assume you could buy and sell them like other units and their cost would be high. My alternative would be to have a special attack for the subs. A "Missile Strike" from the subs to target a specific type of unit or buildings.

    Just don't mimic Earth too much as it won't work long term and I will probably have to type stuff in pink and florescent yellow again.

  10. #20

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    Missiles makes me wonder if there should be a separate category of nation-level units- high strength, very high damage/defense, high upkeep that comes from the national coffers. But they would need to be limited, and perhaps upgrades could be proportionate to tech levels and nation size?

    IMO missiles may be too complicated at this stage of the game. But I would love to see LP doing florescent text again. Neon yellow and magenta FTW.

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