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Thread: Nation-Wars 2010 Plans

  1. #21
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    Uh oh, LP has never warned us before about his Neon yellow or Pink Typings. A new day looms.

    As far as the SDI, Maybe have something like Space bound lasers or something like that. There needs to be something that protyects from the missles. If it is something like an artillary unit, I could get behind it, but not some all out destroyer. I see too many opportunities for abuse.
    Last edited by Dogma; 12-29-2009 at 16:52.

  2. #22

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    Quote Originally Posted by Trigger View Post
    I think you are trying too much too quickly---which is a compliment not a criticism. Most game mods don't ever respond to the responses.

    I suggest you make the changes first to the Capture the Flag server, and reduce the costs from 1m to something more reasonable that newbs can afford.


    Regarding the actual changes with the missles, the killing of population is a good idea---but its not powerful enough. If you remove that completely, then you just reduce the need for troops.


    The true need is to have every military force to do something very effective. Troops should kill equal population than jets/bomber. Jets/bombers should kill same populations as they do but perhaps take 1 more turn.

    Really what has been a flop is the useless attacks.


    If you care to indulge me for a minute

    Make the units independent of each other. Troops should attack troops, not troops versus troops vs tanks... its the same with tanks vs troops versus troops verus tanks. Right now tanks are useless...but could be valuable if you make them independent of each other.



    This isn't the only thing i've seen. I like the idea of increase bomber's attack efficacy. Make it so that bombers only face SAMs. Which would make more sense. Bombers fly much higher than jets and it would make people who are at war more likely to buy SAMs.


    The missles are okay--but I'd prefer if you gave SDI a different name since SDI is what Earth uses and would seem like a rip off.
    Actually i got SDI from NukeZone and a couple other games i played. I didn't even think about earth using it As for the cost of CTF, that can come down. 1M was just a starting point.

    Quote Originally Posted by -Z- View Post
    I hate FB and will not use it anymore.


    But it might be interesting if it adds people...

    As long as I didnt have to goto facebook to use the game, god I hate FB.

    the new units are a big step, I'm deeply interested.

    I do like the idea of naming the upgrades after HOF members, but I'm not sure how it would fare with new members who have no idea about these people and would simply think the names are dumb and make no sense.

    Perhaps using HOF members in some other aspect of the game would be better.

    thats just my opinion.

    CONCERNING GA***

    GA is not a Dead attack Mr P.
    if u are warring anyone except cashers its an option, if u look over the last 3 sets u will see dozens of GA kills. (at least 10-20 in the last 3 sets I thhink)

    I agree with beefing up GA killing, however u would do it..... Im not sure.

    or adding in a whole new way top kill a state would also be fun.

    I would not get rid of it.

    Just my opinion again.
    SDI ... an earth Unit.

    could seen like a rip off... but could also bring people in, having somthing they are familier with.

    Mr. P I plan to buy another Premium soon, hopefully a longer one than B4.

    Im glad u are working on all this for us.

    Z
    First i mispoke when i said GA needs to go.. That needs to stay cause that would be 2 ground attacks. (SA & GA). I don't think GA should go, but i do think tanks need to be beefed up or as suggested by trigger have it's own attack. Infantry vs Tanks has always been picked on .

    About FaceBook. You would still be able to access the game like you normally do. Being on FB would only offer another route to the game. But that route is very popular these days and we can also make certain things post up on FB users info that would give us free advertisement..

    Quote Originally Posted by Trigger View Post
    Sorry for the multiple posts but regarding income from the game I would just like to elaborate on other types of forums I particpate in.


    I'm a huge Colbert fan and the site nofactzone.com was needing income for hosting and DB (the owner of the site) posted a statement stating the financials that would be needed to keep the site up and running. It was very open and transparant and if you do the same asking for xyz money for the year or divide it by month donations i'm sure that 50% of us will kick in that money to help.


    Edit: I believe she raised 1500 in just a week---so I think its worth considering.
    1500.00 in a week? holy crap. That would set us for a long time .. My problem is i hate asking people straight out for money. I like offering some sort of reason (ie premiums or credits or other things). That way members are getting something other then just donating.. At one time credits were the number one funding source of the game. The problem is it got way out of hand and people got way to many credits with not enough to spend it all on.

    Quote Originally Posted by Bright View Post
    Argh, your spies devolve because of a random? That would be pretty rage-worthy, haha.

    I like the changes, personally I wouldn't mind leaving in all the attacks and adding in the new ones- having an array of options is always fun, even if some see lesser uses than others.

    I'm in agreement with Z about the GA- its pretty easy to dogpile a state and kill them within minutes- add in the freeze banks spy op and you effectively have an indy/farmer that can't move unless they want to BM. Probably the easiest way to beef up GA would be to nerf the population recovery rate and/or have it destroy a small amount of infrastructure (wasn't there a tank attack in the works)?

    BR was fun the set we used it in TTG- unfortunately, bombers lost the ability to AR as well, making it useless (isn't a bombing run technically part of an air raid too?). Right now bombers are too weak relative to what defends against them (jets are fine, but SAMS are very strong). Bombers could be beefed up, or have jets participate in the raid too (bomber escort). Trigger's suggestion also makes a lot of sense too. Definitely put the bomber military strength back at its old level.

    I've also mentioned it from time to time, but have sabotage airbases also destroy SAMs too.

    I'm looking forward to the subs for sure...
    Bombers were put back to there original strength the set after you spoke to me about it. And i too like the idea of having a lot of different attacks. Not a million to choose from but def more then 5.

    Quote Originally Posted by Dogma View Post
    Uh oh, LP has never warned us before about his Neon yellow or Pink Typings. A new day looms.

    As far as the SDI, Maybe have something like Space bound lasers or something like that. There needs to be something that protyects from the missles. If it is something like an artillary unit, I could get behind it, but not some all out destroyer. I see too many opportunities for abuse.
    on the colors.. thanks for reminding us about LP's posts..

    Missiles will not be an all out destroyer. One Nuclear blast will NOT wipe out a whole state. The most powerful Missile Attack (Nuclear Attack) will be in par with most of our other attacks...

    I'm not looking to unbalance the game. Which is why we would have a lot of testing before ANYTHING is implemented. And a lot more bugging Tnova on MSN

    Also, don't think that this is all happening in January or Feb. These are plans that will happen throughout 2010. I was just letting you guys know that i do have plans to continue upgrading the game. I was worried this past yr that i would have to pull the plug. (there is a post on that somewhere in here) but then i decided to give it one last chance and spent months researching and playing other games and then totally reworked this game. Since then new members have joined up and stuck around. Granted we are not a huge game yet, but having members come back and continue playing is where i am the happiest. So we are moving in the right direction.. Which means i will continue to work on the game and try to make it better.

    One thing to all the newer members, in case you haven't noticed yet our community has a HUGE say in this game. I listen to every idea. Some make it some don't. Some are good ones just more advanced then we need or i can do .. I wish i didn't have to work cause we would have one kick *** game as all my time could be spent on making new things . So always feel free to post ideas. I may or may not comment back on some of them. But i always read them.. And then i also always go back and read them again when i'm looking for new things to add in.

    Also i want to clear up is when i said we have 7 months worth of money left. That statement is worse case scenario where nobody from this day fwd purchased a premium account. And then we have the 1yr emergency fund which would cover us for an additional yr. And that is projected too. When i think all of this up in project new users and increased server costs. Now when we go to FB, if we get a crap load of new members well then we will be in need of money ..
    Last edited by Mr President; 12-29-2009 at 17:18.

    "You counted on America to be passive... You counted Wrong!"

  3. #23

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    oh and about the lvl 12 Missiles being random. I think that would be a bit more fun. This way the same states don't have them all the time and the game isn't loaded with states full of nukes. Not to mention if they fall into the hands of a crazy person.. What would nations do if say LoR was a Nuclear Nation? Would they war them sooner to get rid of the nukes or would diplomacy kick in even greater to ensure safety????? It will be interesting.. although using nukes will cost you more in readiness

    I also forgot the mention that levels will play a key part in certain missile attacks that one can do. I will explain more later on I'm very excited about the new attacks as i'm sure you can tell.. I wish i could show you all what they do now but sadly it's just me and about 10 other of my multi states playing ~
    Last edited by Mr President; 12-29-2009 at 18:37.

    "You counted on America to be passive... You counted Wrong!"

  4. #24
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    just a thought.. mabey put in unit weekneses

    infentry and tanks have a low defence against bombers but bombers only have like a .000000001% chance of getting hit by infentry (random bullet spamming or the luckey guy with an rpg shooting at a stupid pilot)

    tanks have a higer defence against infentry but much lower as some1 with a rpg at the right time could take out the tank.


    ships have a super high defence against infentry.. unless you make them able 2 walk on water (lvl 50 jesus troupers????) but are weaker against other ships , jets and are super weak vs bombers (or missles soon)




    mabey setup a "blitzkrieg" like war attack using all units (except spys) starts with escorted boombing runs (needs jets and bombers) followed by an artelery bombardment (ships and tanks) then a land invasion?(infentry) it would require additional turns compaired 2 other attacks however will reduce redyness destroy buildings and troups but the attacker would gain more land then he would with an SA. (as all the troups in the nearby area will have just been barmbarded )

    it would also promote having the tanks and bombers at least during war if this attack is developed corrcetly


    if it doesnt make since its prob because im hungry (been sick past 2 days and in that time have only eatten 1 apple and a bannana :/... i hate being sick)


    and i tend 2 rant

  5. #25

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    What if the nation had the missiles? Not the states.

  6. #26

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    Quote Originally Posted by L P View Post
    What if the nation had the missiles? Not the states.
    That was actually one of my original ideas. But to implement that then there is a total rework of all the formulas and that is just to much work right now. It's not ruled out, but won't happen for a long time.

    "You counted on America to be passive... You counted Wrong!"

  7. #27
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    Quote Originally Posted by Clowntown View Post
    just a thought.. mabey put in unit weekneses

    infentry and tanks have a low defence against bombers but bombers only have like a .000000001% chance of getting hit by infentry (random bullet spamming or the luckey guy with an rpg shooting at a stupid pilot)

    tanks have a higer defence against infentry but much lower as some1 with a rpg at the right time could take out the tank.


    ships have a super high defence against infentry.. unless you make them able 2 walk on water (lvl 50 jesus troupers????) but are weaker against other ships , jets and are super weak vs bombers (or missles soon)




    mabey setup a "blitzkrieg" like war attack using all units (except spys) starts with escorted boombing runs (needs jets and bombers) followed by an artelery bombardment (ships and tanks) then a land invasion?(infentry) it would require additional turns compaired 2 other attacks however will reduce redyness destroy buildings and troups but the attacker would gain more land then he would with an SA. (as all the troups in the nearby area will have just been barmbarded )

    it would also promote having the tanks and bombers at least during war if this attack is developed corrcetly


    if it doesnt make since its prob because im hungry (been sick past 2 days and in that time have only eatten 1 apple and a bannana :/... i hate being sick)


    and i tend 2 rant
    It's the new Rass

  8. #28
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    I am sure all the ideas will work fine.

    Unless you need to exchange one for the other, I would keep BR for a while and see how it plays out. Possibly many things would be much more successful with more players doing more things. If we are getting there then we will eventually find out.

  9. #29
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    Quote Originally Posted by nosejam View Post
    It's the new Rass



    hey dont comepare me 2 rass that arcade high score poacher.......


    er wait.. back when i was killerclown that was me 0_o



    nevermind fire insults at will

    Quote Originally Posted by L P View Post
    What if the nation had the missiles? Not the states.
    an after though.. if the nations had missles would it not also make sence 2 setup a tech a a missle defence system that as your hit by millses its damages so your constantly using teck 4 the upkeep and set a spy attack 2 disable missle defence system (must be done on some1 with the proper privlages or will fail and has a lower chance of succeding but if it does it reduces the missle defence to 0 for 5 minutes
    Last edited by Clowntown; 12-30-2009 at 10:22. Reason: forthought landed in the after though.. i think

  10. #30
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    I think some times we forget, but its much easier to adjust code than it is to re-write code.

    trust in the fact that you wouldnt want the game code re-written to suite small needs because it would only cause a downward spiral of errors and downtime.

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