Originally Posted by
Margus
Rassputtin I see your point of view.. But it's pointless to argue about it because there is no 100% "right" or "wrong" strategy how and when to upgrade other units other than infantry.
When you have made a good start and you are jumping for TOP1 place then it's obvious that you can't upgrade ships right away because it'll take 1.4bil money.. with 21 tax and price 250 it'll be about 7mil inf. So you got to keep producing inf and about 50-100k lvl 1 ships, which you will later sell. That period of time when you are almost defenseless is the riskiest time. People who are trying to jump high at start and don't take that risk will probably burn and get grabbed loads by others. One more reason why people keep producing or buying inf later is that infantry has really low expenses. Infantry itself isn't strong... in fact it's pretty weak. When you produce lvl 8 50% inf and 50% ships then ships will give you more military strength.. Infantry just makes you strong for your networth. So when you are an indy who is netting and trying to jump TOP10 in the first week, and stay there, then you need to produce loads of infantry because upgrading ships required lots of money which will lower your military strength. The longer you produce infantry that your NA supports, the longer you will secured against SA-s. But the longer you keep yourself defenseless against other types of attacks the longer you will be an easy target for others to kill. And not just suiciders.. a war could start from even the smallest conflicts. So there is an important choice you need to make before producing or buying army.
For a normal netter who is in a peaceful netting nation I suggest upgrading ships and agms/jets when the nation tax drops or prices in PM goes up. If someone knows that they are in risk of being warred then it's logical that they need to balance their defense right away. Top1 states have the evil side of grabbing other players who can't grab them back, which is kinda unfair so it will probably piss people off... so a good defense is needed as soon as they have secured them from other player SA-s.
Long story short: inf whoring can make you stronger against SA-s in TOP in first week of set but makes you defenseless against suiciders and wars so you need to be aware of the risk and not be surprised when you get attacked. You just need to choose between better state (lower expenses and more military strength because you don't waste money on upgrading when you could use the money on turns or just not sell)+ the risk of being killed, or just playing safe and upgrading before jumping to TOP.
If there was a group of players killing the inf *****s then there probably would be some who would get away with it and have an advantage against others... they would have the chance to get strong fast and get good AA and AR defense ASAP. There has always been the risk of being suicided when you have only inf so everyone should be in full aware of it when they choose to only produce it.