oic. cool. i thought tho it was at 150 turns. but i may be already validated since i was carried over. either way. glad to be playing. thanks for the efforts all
oic. cool. i thought tho it was at 150 turns. but i may be already validated since i was carried over. either way. glad to be playing. thanks for the efforts all
There is no greater sin than apathy
btw, has the food and millitary networth values been changed at all? cos they are still quite a way off. and though the numbers were going to get reset this big number is kinda crap, plus crimson looks all lonly 78 numbers away from anyone else
the numbers won't change.. (due to dbase related issues)
I'm interested in suggestions for NW changes. We will change every month items carried in by the community. THis set only the items mentioned are changed!
oky doky, i shall have a list for you by the end of the set, haha
I don't need changes at all atm - just a semi-decent n00b guide enabling me to "see the light". Someone ought to make a guide like the one on WoW, i.e. not a fragmented guided but a guide with an A to Z intro (incl. startup advise). Most importantly info on the NW gained per unit, upkeeps etc. Not to mention the multipliers; atm I can only find the values for the past era, but I assume they change in the present and the future....?
*Waiting for Vin to release the first edition*
all the help screens, that covers more than one ere, have buttons (tabs) for every era..
So if you goto help about units, you have then 3 'tabs' one for every era!
The buty of a good game is too find out the best strat yourself..
You might DIE quickly while finding out, but this games allows fast restarts!
OK, I can see the multipliers under "State Management" - and since there isn't "3 era tabs", then I can conclude that the multipliers remain stable from era to era, i.e. they are always 1.2, 0.6, 0.3 and 0.2??
Now the second element: It sure is part of a game to find the best strategy; picking between e.g. indy and casher, different grabbing tactics, warring or netting etc. But if the point is to encourage people - e.g. newcomers - to play, then they need to be enlightened with basic info from the beginning. There's a huge difference between picking a strategy and gathering trivial info.
It wouldn't be a problem for me to:
- Produce 1 footman; sell him on the bm, then calculate the NW lose
- Produce 1 catapult; sell it on the bm...
- etc. etc.
Then I can do it for all eras...
Somehow I find it pretty pointless for every newcomer to spend time doing that, before they can actually make strategic decisions. Hence, my first set will be 90% waste of time (gathering basic info) and 10% real gaming. It's like playing Monopoly without prior knowledge of the benefits of buying either a house or hotel. I bet few ppl would play Monopoly, if they had to start with rounds gathering trivial, basic knowledge like the effects of houses/hotels, differences in rent etc.
I like the idea of a manual. The one the have ingame is ok, but we should
have a more detailed one. one that explains strats and what buildings you
should build ect ect and what % you should run them at. Like in WoW i
would run a 60/40 strat. 60% res 40% comm buildings.. Do i do that here?
Just something a little more detailed...
"You counted on America to be passive... You counted Wrong!"
the thing is, the production formulas are linear, that means there are not many advantages in a pure strat instead of a mixed...
there are production changes according to eras, as described in the manual:
Era Industry
Past -5%
Present +0%
Future +15%
Era Mana
Past +20%
Present +0%
Future +0%