And Shepards We Shall Be
For Thee My Lord For Thee
Power Hath Descended From Thy Hand
Our Feet May Swiftly Carry Out Thy Commands
And We Shall Flow A River Forth To Thee
And Teeming With Souls Shall It Ever Be
In Nomeni Patri, Et Fili, Spiritus Scanti
A ban ought to be a result of rule breaking - not the arbitrary whim of the admins. If you don't like something in the game, change the rules. You cannot ban, or blame even, someone for doing something in the game that is perfectly legal according to the rules - just because it violates some unwritten arbitrary mood that the admins expect the players to understand.
If it isn't against the rules - no punishment should be given from outside the game.
DBoz got killed by a person who`s been caught cheating before and just makes new account under diff IPs
Now this is why cheating should be against the rules
Who says all the other suiciders are not multies of someone?
CW, TWC/PX, E
USA(x), Deli, DOOM, GRIM/DEAD(x), EURO, SLOB(x), LoR, ABT(x), CR(x), RE
so what if one person decideds that they want to hold someone accoutable for their actions or lack there of? So because this person does not want to bring down a nation or he/she decideds that he wants to do this himself? He would be baned. i believe banning someone for any reason other then cheating isnt right. ive never been suicided, but if someone chooses that tactic, its his choice.
Nation Wars-
You have killed Tequilla in a beer bottle(#10)
You have killed i see your bones(#321)
You have killed NXL Media(#332)
You have killed King Ali(#272)
You have killed Best Worrior hunts Worst Boys(#344)
50k+ land destroyed in LD and AR's
[05:35] я ằ Ғ (F) ●◦я&Ŀ◦● I can barely count to 12, but I can multiply 45: does food defends me against AAs?
[05:35] я ằ Ғ (F) ●◦я&Ŀ◦● I can barely count to 12, but I can multiply 45: cuz if not...
The community will never simply stop doing it themselves. Reinstating states and banning is not the right route to take. It is time consuming, and cumbersome.
As I've stated many times before manipulation of the mechanics is the only way to correctly do it.
So let me start with this.
That being said let me reiterate that the mechanics have to be modified in order to prevent the ability to suicide, whilst still allowing the capability to war.
Players will not come to thier senses. This will not fix itself. One of the reasons that mechanics manipulations have to date not been successful or adequate to accomplish the goals we have is because they are simply...... to simple. As I have pointed out in this thread.
http://www.forums.nation-wars.com/showthread.php?t=2535
The problem is the simplicity of the system allows for only simple solutions to complex problems. The problem with that is that since the solutions are simple and comparative to carpet bombing, they often affect areas negatively where they were not intended to do so. Because the lack of depth in the mechanics causes for lack of depth in solutions.
Making a War Declaration take time to go into effect ruins the element of surprise. Especially if its any length of time that will matter. Which adversley affects those who want war.
Making war attacks and ops only usable under war declaration makes it cumbersome to do simple pre-arranged retals.
You get the point. Every simple fix or combo of simple fixes, simply f's something else up or is only barely effective in the first place.
I will state once again. That the best way to eliminate suiciding under the current attack and game mechanics is to add a boolean variable to each state that they must select upon state creation on whether or not they are hostile or not. Which in turn dictates whether or not war attacks are enabled.
Those who click hostile can war attach and suicide each other to thier hearts content. Those who do not are impervious to it. Is it the most ideal solution. No.
The ideal solution would be a major mechanic overhaul like the one stated in the above thread. The boolean suggestions is the..... best alternative.
I like what your saying here Maggio, but I don't think the game will ever return to that. I remember alot of wars and conflicts arising over retal policies, or nation farming or things that happened THAT SET, IN GAME.
9 times out of 10 it was a clean slate every set. Bygons be bygons. Hell I remember bitterly warring with a nation one set and the next set the two of us would merge to bitterly war someone else. Talking about letting the grudge go............ Could you see that happening today........?
The top netting nation wasn't warred or suicided on every set. If they won a few in a row or reeked of domination they were hit. Hence Domination leads to war. But every time a nation rose to the top they weren't gunned down to have the second best nation win every time.
Its a different game today. The community is different, the principles are different, how the game is played is different, and the total general mindset of the players and people involved are different.
We used to have several tags that endured. Trained new players who set out and set up even more stable tags. We used to have alliances that meant something. NAP"s that meant something. FA's that meant something.
We used to have balanced states that netted but stayed prepared for war because it was always an action or failed FA away.
Now we have new tags every set, infantry hording, alliance breaking, suiciding states every set, and never, a clean slate.
I'd take that beer and talk your ear off, just like I type your eyes out
VAL~SH~ELE~GRIM
Total Sets = 10 ~ Suicided On = 2 ~Netting Sets = 2 ~ Warring Sets = 8
I know your a really smart guy in RL.
May I recommend that instead of fighting the suggestions please come up with one that may make everyone happy, and have a bit more fun.
Please tell us what you really think is the problem and what a possible solution is. Look from the outside in. forget about your playing style forget about what you like forget about your nation and how everyone takes a crap on it. Just tell us what you think is the real problems here and what you think would make most of us happy again.
Nation Wars-
You have killed Tequilla in a beer bottle(#10)
You have killed i see your bones(#321)
You have killed NXL Media(#332)
You have killed King Ali(#272)
You have killed Best Worrior hunts Worst Boys(#344)
50k+ land destroyed in LD and AR's
[05:35] я ằ Ғ (F) ●◦я&Ŀ◦● I can barely count to 12, but I can multiply 45: does food defends me against AAs?
[05:35] я ằ Ғ (F) ●◦я&Ŀ◦● I can barely count to 12, but I can multiply 45: cuz if not...
Smart is right. It is inherint to the game itself that suciding is possible. You cannot make it illegal without destroying the game itself. Much like the other things that he mentioned - they are enforced in game by nations, not outside of the game by admins. If you triple tap a state in a nation - the nation is probably going to kick your butt. We have some rules enforced by admins to make the ground as level as possible (no bots, no multies, etc) - but other than that - anything is fair game, though there will probably be in game consequences.
It's a lot like RL - if you do something stupid, you'll be hated and killed in RL but you won't be banned.
In NW - if you do something stupid, you'll be hated and killed in NW but you won't be banned.