Or more appropriately, "you can't please all the people all the time" - Bob Marley.
Your and his are both very true. No arguement there.
Which is why 95% of the time I kept my mouth shut, and made no negative comments about what is taking place.... no negative comments on the patriot act thread, and no comments at all on the sanctions thread............
You don't need to apologize for not having "full time" hours worth of time to re-write code. No one expects you to. When the game pays you full time wages then maybe people will expect you to put full time hours into its development. Make no mistake about that. I don't think anyone here will argue that you have displayed a "lack" of effort.
However keep in mind that there are other bright minds here that can help get things done. Myself amongst the many that are here that can code, and could and probably would help.
I don't see a whole lot of code posting and I removed the code I posted, but you are wrong that there will always be a way around it.
http://forums.nation-wars.com/showthread.php?t=3611 Is gone now cause I deleted everything but,
one of the key elements was a reverse readiness loss based on strength percentage per unit above 50. Meaning if any units military strength was 50% or more of your total military strength it reduced your readiness by a reverse percentage.
so if 90% of your total military strength is ships, your attacking at 10% readiness, forcing a balanced state with balanced units while still providing the freedom to choose which units to carry.
If anyone can come up with a way around that, so a suicider will be able to go 100% jets to suicide on a top state attacking at 0% readiness I'm all ears........? And if you ask me, forcing people to play smart, and eliminating suiciding is much better then enabling them to play stupid, still allowing suiciding but babysitting it.
It also provided many other things, already coded and ready for testing. My point is, others can help. You do have some time, but that time is spent on patriot act and sanctions..... basically i personally disagree with priority levels of whats being worked on, fixed and implemented.
But hey, its not my game.............. its yours. So like I said its my opinion so 95% of the time, particularly in the threads where you announce what your doing or adding, I dont' say anything, because when it comes down to it. Its your decision not mine, and if you got nothing nice to say.......
Indeed, it would help a bit.
I've never wanted either of you to have to....... if your remember I'm against admins having to waste time manually doing something. The whole point of my code change arguement.
I'm willing to bet that adding an array or a few lines of code to the attack scripts and testing them would take just as much time or less as adding terrorist systems and sanctions and manually reviewing potential suicides.
Right and I said its good to see a step in the right direction when you posted the patriot act. But I'm a firm believer in do it until its done. You said yourself the patriot act is a bandaid. My disgust comes partially from the fact that once the band aid went on, you moved on, to sanctions and the like.
Suiciding can be eliminated. No loopholes, no work arounds.. done. It just takes some time. Time I see being spent manually looking through attacks and designing and implementing retals and sanctions.
But again, that could just be me. Perhaps it is a higher priority on my list then it is on the game owner's lists. Please don't take it personally. Consider it constructive criticism.
I understand RL is priority, as it is with everyone. No arguement.
We just have a difference of opinion, a different philosophy I suppose. I think that a broken sound card should be fixed before upgrading my video card. You think that a better video card will help people ignore the broken sound card.......
I'm not so much against additions and changes to make the game better, I am against additions and changes taking precedence over fixing whats already broken.
Fancy new layouts and added features may get more members to stay and play but for how long..... how long will they stare at the graphics of that upgraded video card before they realize the sound card is broken...?
Taking my snippet as an example what ripples and other things would need to be changed by adding a few lines of code to modify the readiness of an attack?
I'm not ignorant to programming so I don't think that I underestimate the implications of code change as much as you may think I do.
It should be as OOP as possible, When you pull the values from the DB into the arrays utilized in the attack script, adding a few lines of code to
1. check if a unit is 50% or more of total military strength
2. modify the readiness value ( 60% ships = 40% readiness)
3. return to previously coded attack script.
Shouldnt require code changes in any other places but attacking or have to much of a ripple. And in one fell swoop you eliminate the classic suicide of someone going 100% of a unit and hobbling a top state.....
We will just have to agree to disagree.
As I stated, find one instance where a state with more than 0 spies has been the victim of thousands of buildings being blown up. Normally only people with 0 spies are victim of destructive op attacks or people at war.
There is a huge difference between having 4 million jets and getting beat by someone with 16 million cause thats all they have because THEY WANT TO SUICIDE YOU
and having 0 spies, and gettign destructive opped, when as I said before, having SOME spies 99.9% of the time will prevent you from EVER being destructive opped.
SO in summary the diefference is, destructive ops can and always have been 99% preventable by having some spies on hand, as normally unless you have 0 that is not the preferred method of "suicide" because if you have a spy peopel don't want to get caught.
Where as there is no amount of jets or ships you can have short of 100% which will leave you open in another area to prevent a suicider from going 100% in an area you are not strong in, in order to suicide you.
Huge difference. Again, we'll just have to agree to disagree.