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Thread: Regulations of the NW Patriot Act

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  1. #1

    Default Regulations of the NW Patriot Act

    Suiciding - "Someone who destroys someone else for no reason or logical/strategical gain".

    Nobody wants to take the thrill of warring out of this game. What we want is to take or limit the best we can, suiciding.

    If you go to war due to revenge, you are not a suicider. If you war to advance in the scores, you are not a suicider. If you war as a pre-emptive action to protect your nation you are not a suicider. This is mainly a war game and people love to war. All we are doing is trying to help keep the ones who like to go off and destroy a state or a nation cause they find it funny and then hide there identity.

    Proving a suicide is not easy. There must be clear evidence.

    If you feel your state has been suicided on, you MUST fill out a report by clicking on the "Report Cheater" tab in the game and include as much info and evidence as you can. PM's or posts in the forums will be ignored.

    We will then take all the info and look into the matter. If we feel an investigation needs to start, we will open one. As soon as one is opened, the suspected state receives
    an automatic message letting him/her know that an investigation has been opened and for what reason. The suspected state then has the right to reply with his/her side of
    the story. If after 24hrs there is no response, the admins assume the suspected state has no comment and we will continue with the investigation with just the evidence
    we have on hand. If the Evidence we have is overwhelming, we will not even request a response. But suspected state ALWAYS has a right to have a say in the matter.


    During an investigation the admins must BOTH agree that it is in fact a suicide for anything to happen. If either one does NOT agree, then the case is dropped and nothing happens.

    If a suicide happens and nothing is reported, the we will NOT open an investigation ourselves. And only the member/state who was suicided on can make a report to open an investigation.

    Each matter is handled per case. We do not make one overall rule as each matter has different circumstances. Suicides are not open for public debate. You all are free to discuss it, but Admins will not give out any details or explanations on the final ruling..

    Roll back are an included option in the Patriot Act, and WILL BE used accordningly. Admins reserve the right to roll back any state at anytime after a suicide has taken place.

    If you are found guilty of suiciding, some or all of the following measures can be taken against you:

    1st Offense
    Guaranteed to happen:

    1. - Highlighted Pink name on original state and all states created the next two sets played.
    2. - Added to the known terrorist list to release state/forum name to public.
    3. - Loss of orgininal suiciding state.

    Other options depending on the extent of attack:

    1. - Rollback on the state that was attacked.
    2. - Banned Account on original suiciding state.

    2nd Offense
    Guaranteed to happen:

    1. - Highlighted Pink name on original state and all states created for six sets played.
    2. - Added to the known terrorist list to release state/forum name to public for six sets played.
    3. - Pink name in the forums for six sets played.
    4. - Loss of orgininal suiciding state.

    Other options depending on the extent of attack:

    1. - Rollback on the state that was attacked.
    2. - Banned Account on original suiciding state.

    3rd Offense
    Guaranteed to happen:

    1. - Highlighted Pink name on original state and all states created.
    2. - Added to the known terrorist list to release state/forum name to public rest of your playing days.
    3. - Pink name in the forums for rest of your playing days.
    4. - Rollback on the state that was attacked.
    5. - Loss of Original suiciding state

    Other options depending on the extent of attack:

    1. - Banned from Game entirely


    The Administrator of the game reserve the right to change these rules at any time without any prior notice. They will rule on a case by case status using all the evidence they have and pass down a fair and balanced ruling.

    Nation-Wars is dedicated to the privacy of all members and will never release any vital or private information (state name/forum name) to any other member in the community. BUT, if you suicide, you give us the right to release this info.
    Last edited by Mr President; 05-14-2009 at 20:43.

    "You counted on America to be passive... You counted Wrong!"

  2. #2
    Crimson Shadow Guest

    Default

    Quote Originally Posted by Mr President View Post
    If you feel your state has been suicided on, you MUST make a report in the cheater section of the forums and include as much info and evidence as you can. PM's or posts in any other section on the forums will be ignored.
    Might want to bold this so people don't complain about not noticing it.

    To me, the offenses don't really seem to increase in severity. Basically its the exact same punishment every time. Pink name for 1-2 sets isn't really that big of a deterrent. And the guaranteed rollback for the 3rd offense I am not a fan of.

    Why not include something like 2nd offense -- unable to use credit system in forums (arcade, betting, casino, etc.)

  3. #3
    Join Date
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    Just to be clear, if I bomb someone 33 times with spies and they don't catch me, i'll still be deleted and named a 'known terrorist'?
    Quote Originally Posted by Tnova
    Hmmmm, well, I was speaking on a person to person basis, since you are one of my favorite people in the game.
    - Lost and Desolated -



    WoW | [CW][E][ELE][FW][TNR][Dak][FED][SSC][xPJx][HuuF][LoR][TWC][PX][Horde][EURO][Royals][TE][USA][ExELDx][SH][VAL]
    NW | [USA][GRIM][DEAD][ABT][SLOB][AIUR][LoR][TG][xELDx][TEEF][UFS][bro][FEDx][XF][ICN][LoUB][TE][GIAA][Hades][Pasta][GGG]


  4. #4
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    Im guessing that is were the case by case comes in. IDK, it ws my presumption that part was still out for the jury meaning the spy ops with no chance of fails, but Im not sure.

  5. #5

    Default

    Quote Originally Posted by Xavior View Post
    Just to be clear, if I bomb someone 33 times with spies and they don't catch me, i'll still be deleted and named a 'known terrorist'?
    At the moment yes you would be deleted.

    there has been a call for change in the following areas:

    -Spy ops should not be counted if there were no fails.

    - 1st offense there would be no deletion, just a pink name.

    If people want these changes they need to get busy promoting them and getting others involved.. I'm open for change on the PA..

    "You counted on America to be passive... You counted Wrong!"

  6. #6
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    if you can't tell who did it you shouldnt be blamed/punished imo.

    Quote Originally Posted by Cemetary View Post
    Pretty sure if Anton wanted to he could have a 15+ person nation every set of decently experienced players.. hell id probably join him every set if he asked jsut because i know that their wont be a bunch of tards in the nation with me

  7. #7

    Default

    I would like to be clear on something.. I have no clue how to balance the bad suiciding out of the game, but the good terrorist acts in. So that is why i set a foundation (the PW) and said we can work off that.

    So your saying that if someone blows up almost all of someone's buildings and they didn't fail one attack, they should not be punished?

    So what happens if they do 100 attacks, 99 they succeed but they fail one simple attack.. Should they be listed?

    I kinda like the idea of not getting caught and not being listed.. It allows the terrorist movement in the game.. Which honestly i feel there needs to be a terrorist part of the game. If we run around and mark anyone who makes an illegal attack, it kinda makes things boring.. Which is why i said we would allow a few bombings.. but i guess i can't really say that cause everyone wants a number ..

    anyone elses thoughts?

    "You counted on America to be passive... You counted Wrong!"

  8. #8
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    Quote Originally Posted by Divine Intervention View Post
    if you can't tell who did it you shouldnt be blamed/punished imo.
    I cant believe im saying this but I agree because as it has been stated several time you dont need to have 2 or 3 million spies to stop or know who did it. Its not suicide if you dont get caught because there is no chance of you dying.Now I know most of you are gonna say thats supporting suicide> No it isnt because again if you dont get caught it isnt suicide cause you will not die. If I could AA someone who had nothing but INafntry to grab them cause there infantry couldnt see my state insignia on the saide of the ships miles of shore YOU CAN BET YOUR BOTTOM DOLLAR I WOULD BE AA'ING MY HINEY OFF ALL DAY LONG for that strategical advantage because as some of us stated before lets be realistic aint no way 125 million infantry are gonna shoot down my 3 million bombers flying overhead at 30000 feet dropping bombs on their head. Having spies gives you that chance at seeing who is doin whatever it is they are doin to you with spies easily prevented Suicides are not.
    [GRIM]x16[THIK]x2[SC][LOR]

    YOU BRING THE RIFLES ILL SUPPLY THE NAPALM
    You should fear my inability to finish number one!
    I will be pissing in Cheerios and Pooping in Oatmeal again next set!!

    ***Puffs out chest, cracks knuckles, bombers locked and loaded!

  9. #9
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    Quote Originally Posted by Mr President View Post
    Suiciding - "Someone who destroys someone else for no reason or logical/strategical gain".

    Nobody wants to take the thrill of warring out of this game. What we want is to take or limit the best we can, suiciding.

    If you go to war due to revenge, you are not a suicider. If you war to advance in the scores, you are not a suicider. If you war as a pre-emptive action to protect your nation you are not a suicider. This is mainly a war game and people love to war. All we are doing is trying to help keep the ones who like to go off and destroy a state or a nation cause they find it funny and then hide there identity.
    The defnition needs to be updated IMO with -

    Quote Originally Posted by Mr President View Post
    Suiciding - "Someone who destroys someone else for no reason or logical/strategical gain".
    and
    Quote Originally Posted by Mr President View Post
    and then hide there identity.
    Which non simplified means, there is no reason for the destruction, they often act alone or maybe with one other person. These acts are done with no strategical gain to the attacker because they are immediately killed. (why its called suicide) And the attacker then hides thier identity by not confessing to the acts, although the state name and leader name are clear, only an admin could know "WHO' it really was. THE MAIN THING I THINK is that a suicider can not currently be stopped within the gameplay mechanics presently utilized.

    That is a suicide. (imo) The simplified definition i think may be a detriment. Anyway moving on.

    The punishments are clearly stated, and i think need minor work but that will come later as I am more concerned with what is even potentially considered a suicide. More importantly, as it pertains to spy ops.

    Currently spy ops in excess are considered suicide. I think it is grossly wrong to place them into the same category, or to place thier use into the same column as suiciding actions.

    Simply by reading the definition I"ve provided above you can see its not the same, but I will elaborate to better drive home my points.

    1. Spies are in this game and many games as a covert unit. Meant to carry out covert operations preferably without getting caught. Whether it be to gather information, or perform sabotage, their sole purpose of existing is to carry out these missions covertly. When carried out covertly there is no chance of consequence which is the whole purpose of covert.

    2. To fail an op alerts the target of whom and what covert operatives were doing on thier soil. Which depending on what they were doing is grounds for very severe consequences, sometimes death if the operatives are carrying out sabatoge missions. If you engage in espionage to carelessly you will be found out and pay the consequences.

    3. The random factor on spy success and failure is 100 times plus or minus. So attacking spies and defending spies are on a whim up to 100 times stronger or weaker during every attack. Because of this it is VERY EASY for a defenders spies to catch attacking spies in the act. Which is why 99% of the time, unless at war states do not engage in destructive spy ops, the risks of getting caught are to high.

    4. The fact that your spies can be 100 times stronger than they really are, while at teh same time attacking spies can be 100 times weaker than they really are means that someone would need 200 times more spy strength then you in order to successfully covert op you with 0% chance of failure.

    5. Normally the only person with 200 times the military spy strength of someone else is a suicider who would have to have gone very heavy spy production in order to get that margin, or a very large state in comparison to a very small state, in which case, unless at war, normally a top ten netter isn't going to utilize his 200 times strength to mess with someone ranked 240th.

    6. The exception to the rule is in those instances when a state feels it needs no spies. Thereby making him totally defenseless to detect covert operations. 100 times 0 is still 0. So 1 spy can do 300 covert operations without ever dreaming of failure. This is the most often occurence of destructive spy ops being used. It is the only time damage can be done to a competitor without fear of repercussions or consequences.

    7. Spies are unique from the other units in every way, much like warring states can declare and make easy fodder of netters who think they need no jets, agms or ships, states who feel spies are important to the protection of thier state can make easy fodder of those who don't.

    Spy opping someone who has no spies should not be considered a terroristic act for several key reasons.

    Unlike tradionatal suiciding it can be prevented by acquiring spies, a state is choosing to be defenseless. Unlike a tradional suicide where the attacker can go 100% ships and break a state. The defending state has no choice to defend himself, he can not go 100% ships to defend against ships cause his state would be useless and the attacker would see that before hand and simply go jets. You can not stop a suicider. You can stop a destructive spy op, even with 200 times less spy military strength.

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