Quote Originally Posted by commandervd View Post
Well i'm back after some years of absence. And honestly shocked by how few people are still here. Mostly the names, that where here when i started years ago.
I founded DLF, with a couple of friends, a few sets later i merged with Z and started WLF.

It's hard game,but mainly for the reason that this game, more than other games i played, has formed to a real world. And has self-destructed itself. There were a lot of stable nations, i had no interest in that and started myself a nation. I think it's like the real-world where nationscan't coope with the new rising powers or threats.

A lot of players dislike WLF, because they where aggressive. We disliked you because big experienced nations, wanted to tell us what to do. We disliked the viets, because of their random attacks(now suiciding and illegal).

I think the problem lies in the new rules, the game rules changed to protect the big nations. For new peope it's to hard to get into the game because of enormous history this game has. The game is hard to learn, but even harder to get in to the social aspect. I think there lies the problem
I don't think the suiciding rule simply benefits the larger nations. The
suiciding rule does work both ways. It benefits all the nations as well as the game.. But honestly again nobody is understanding the suiciding rule. Some still feel that they can't do a few AR's or AA's against another state in fear of being marked a suicider. That is NOT TRUE. We won't even look at you for doing it. It is a nations job to defend it's own. Not an admins.
What we look for are the ones who got mad cause they got warred and decide that for the next however many sets they are going to suicide the same state during those sets. These are the ones this rule was enacted for. I have said this many many times and everyone still wants to think that it's a huge law on any susicide.. IT'S NOT!

But you did say one thing in your post that is 100% true...

Quote Originally Posted by commandervd View Post
The game is hard to learn, but even harder to get in to the social aspect. I think there lies the problem
This has been our biggest problem and you'll find many posts about it. Most of us played when WoW was younger which means most people didn't really know eachother all that well, but now eveyone is friends with everyone and we're all kinda "clicky". We like new people but yet only when they see things our way. We want more people playing, but yet as long as they play the way we want them too. We have lost more members to this then anything else. Sadly I don't have a fix for that. That has to be done from within by all of you. I think things have gotten a little better, but overall we still have a lot of work to do in that area.