Obviously, some discussion has come up in this game about the retaliation function. I'd like some discussion on how it might work in this game.
The intended function is that people will use it instead of declaring war to do a retaliation.
Some additional functions:
1. It could be used to circumvent wait time on war.
If Nation A wants to FS Nation B, they could use "retaliation" and strike without waiting. Or, as we've seen, Nation A can declare on Nation B using normal war, and Nation B can respond with "retaliation".
Now, we both know that a FS often decides a war. If it's even numbers, the nation that FS's will win the war. I don't think I've seen otherwise.
I think we should add a function similar to how the retaliation function was used this set.
This function would look like "If Nation A declares on Nation B, Nation B can strike in the time it takes for war declaration to go through".
I think it makes sense in balancing out the FS--as Nation B probably won't be able to muster much in 2 hours, but might be able to take out one state.
It doesn't make much sense in the fact that Nation A is prepped for war but gets hit before it actually goes to war.
However, I think it might balance out the FS of the game a little bit.
Also, call it a different name, so we don't get confused with "retaliation"
. And this isn't about the current war, but a function of the game, so if Mods can keep an eye on that...