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Thread: next Sets Changes

  1. #11
    Join Date
    May 2010
    Posts
    123

    Default

    60 attacks at a time made warring awesome cause kills could take less than a minute

  2. #12
    Join Date
    Nov 2009
    Posts
    665

    Default

    That would make my head hurt making sure not to red turn during so many attacks.

  3. #13
    Join Date
    Jan 2008
    Location
    Latvia
    Posts
    3,237

    Default

    i once did a 20 turn redish
    CW, TWC/PX, E

    USA(x), Deli, DOOM, GRIM/DEAD(x), EURO, SLOB(x), LoR, ABT(x), CR(x), RE

  4. #14
    Join Date
    Jan 2008
    Posts
    705

    Default

    multiple attacks again
    SRS

    wow (2003-2007):
    USSR - LOTR - NTN - LoR - WLF

    nw:
    WLF - USSR - SV - ICN - LoR - SKY - CR

    Long Live the Nation
    Long Live USSR

  5. #15

    Default

    I have updated the change list. The final list will be posted in the admin section prior to the start of next round.

    "You counted on America to be passive... You counted Wrong!"

  6. #16
    Join Date
    Aug 2007
    Location
    127.0.0.1
    Posts
    411

    Default

    Negative random against indies has been added. - (Union Workers have gone on strike and all production has stopped.)
    how does it work? is it timed or a few turns with no production?

    love the changes though the 25 free turns is not necessary..
    Last edited by kitoy; 10-27-2010 at 02:02.
    [LoR][LOL][TNG][EX][GRIM][PW][MILF][SKY][Psy][XF]






  7. #17

    Default

    Quote Originally Posted by kitoy View Post
    how does it work? is it timed or a few turns with no production?

    love the changes though the 25 free turns is not necessary..
    If you get this random it will set your production levels to 0. The user would then have to go back and reset all of them to where they wanted. There is no time aspect to this random. But if your not paying attention and don't see it, you could spend a lot of turns not producing anything.

    "You counted on America to be passive... You counted Wrong!"

  8. #18
    Join Date
    Mar 2008
    Location
    Estonia
    Posts
    15

    Default

    Mr.President, why do we need those random events at all? They suck -.-

  9. #19
    Join Date
    Aug 2007
    Location
    Lower Alabama
    Posts
    2,664

    Default

    Quote Originally Posted by Mr President View Post
    If you get this random it will set your production levels to 0. The user would then have to go back and reset all of them to where they wanted. There is no time aspect to this random. But if your not paying attention and don't see it, you could spend a lot of turns not producing anything.
    I LIKE this one

  10. #20

    Default

    Quote Originally Posted by vussu View Post
    Mr.President, why do we need those random events at all? They suck -.-
    Well all but one is a positive random event meaning you'll gain something from it. So i'm not sure why they would suck..

    Randoms are a good part of the game. Makes things interesting. And now being able to get lvl 8 tanks and bombers might help increase their usage some.

    "You counted on America to be passive... You counted Wrong!"

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