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Thread: Nation-Wars Redemption V1.10

  1. #1

    Default Nation-Wars Redemption V1.10

    The following changes will take place this set:

    - Spy Op showing the enemies bank account info.

    - Spy Op that will kill infantry units.

    -Multiple Attacks will return (max 10)

    - When someone declares war against your nation you will not be able to change your tax rate for 24hrs. This only effects the defending nation.

    - Spy randoms have been lowered.

    - Bombers and tank settings have been adjusted. Upkeep and Food consumption have been lowered 10%.

    - Changes to the Random Events -

    * All the Alien wording has been removed.

    * The Aliens have killed your population random has been removed. (was bad having 2 randoms that killed pop.)

    * An positive Economic Boom Random has been added. - (An economic boom has strengthened your economy, you have gained $ ???)

    * A positive population increase random has been added. - (News of your great leadership has spread. You have gained an extra ???? citizens)

    * A positive random giving Level 8 Tanks has been added. - (Advancements in your military technology has given you level 8 Tanks!)

    * A positive random giving Level 8 Bombers has been added. - (Advancements in your military technology has given you level 8 Bombers!)

    * A positive random giving 25 free turns has been added. - (You have been awarded 25 free turns)

    * A Negative random against indies has been added. - (Union Workers have gone on strike and all production has stopped.)


    Between the new randoms for tanks and bombers as well as the lowered amount for upkeep and food consumption this should help make these units a little more useful.

    Good luck!

    "You counted on America to be passive... You counted Wrong!"

  2. #2

    Default

    I have decided to hold off on the full GA attack changes till I see how much of an impact the locked tax rate will have. Not being able to change your tax when war has been declared against you will still slow the rebuild process way up. It only locks it for 24hrs so war planners might want to take that into consideration.

    ALSO one thing to remember, this only work if war has been declared. So if nation A declares war against you then only your nation will be effected. YOU MUST declare war in order to lock the tax settings.

    "You counted on America to be passive... You counted Wrong!"

  3. #3
    Join Date
    Aug 2007
    Location
    Canada
    Posts
    594

    Default

    nice upgardes old man keep rocking


    i think having lvl 12 tanks would be better though

  4. #4
    Join Date
    Mar 2008
    Posts
    145

    Default

    If you use the multiple attacks (10 attacks with one click) then you or anyone else attacking the same state have to wait till you can do another 10? how long?
    Only sky is the limit.

  5. #5

    Default

    There is a 1 second wait per attack before you can attack again. So that would be a 10 sec wait after you drop 10 attacks.

    "You counted on America to be passive... You counted Wrong!"

  6. #6
    Join Date
    Mar 2008
    Location
    Estonia
    Posts
    175

    Default

    Concerning random events. Does their occurrence increase because of the new events or does the total amount of random events remain the same?

  7. #7

    Default

    They have been evened out so the occurrences remains the same.

    "You counted on America to be passive... You counted Wrong!"

  8. #8
    Join Date
    Mar 2008
    Location
    Aalborg, Denmark
    Posts
    143

    Default

    gonna miss those aliens :-(

    But sounds like fair changes i am glad that the mutipel attacks are back, makes war more fun.... but it sounds good

  9. #9
    Join Date
    Aug 2007
    Location
    Canada
    Posts
    594

    Default

    holy moly what a huge change to think of it i dont mind it though

  10. #10
    Join Date
    Aug 2007
    Location
    Canada
    Posts
    594

    Default

    actually nvm the nation tax as at 1%

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