Quote Originally Posted by Mr President View Post
To go one step further on the not deleting states and adding land per turn to new people, WHAT IF: We also added land to inactive states and after the 2nd week of inactivity it pulls them out of protection and allow them to be be attacked. (at random times so people can't sit and wait for grabs at the exact moment)

This would offer grabs for new smaller states but these would be out of reach for the larger states. Granted stockers would be able to grab them but we could figure something out for that. This increases the amount of land to grab and also makes the game look more active.

Question is, if you are an active member and take a set off and your state gets grabbed even though your not playing, would you care?
I like this idea. I think that in terms of actives taking a set off, I personally wouldn't care if I've taken a set off that, if this was implemented, I was used to aid the new players...

Maybe only have the players with the new player mark or say less than 6 months old accounts (obviously this might not work if older players come back with new accounts) allowed to grab these states? I don't know how hard that would be to code. I guess you could also highlight these inactive grab states (similar to the way dead states are red) to make it easier again.

With adding land, I think new players getting some land a turn is fine but would have to be small. I think for the inactive states gaining land, maybe have them gain more so it is a better grab for the new players, say every day they gain 1k land or something, either all in one go OR randomly over the 24 hours.