Before I talk about anything else, I would like to say that I believe the point of this game is to relax, have fun, and even get a chance to socialize. Based on what I've seen in this forum, things are getting way to serious
xP
In my opinion, DEAD's reason for war is a good enough one. We all agree in some way that infantry hoarding is an "issue" of sorts, but in all honesty, I do not think it's solvable. Based on the math and the mechanics of this game, infantry hoarding has a huge advantage. But what can you do? Decrease power? Increase costs? Doing so to a certain point will make one unit "better" than infantry. But then what happens? People will start to hoard THAT kind of military.
Try comparing this gameplay to the real world for a moment. How does a company get ahead of another? You have to specialize at first as opposed to try to cover all parts of a market, which is where infantry hoarding comes in. Once you are in decent placement in the market, that's when you can start broadening your scope to other aspects. There are one of two ways beat a specialized market (hoarding); 1 is to perform better in specializing (be better at hoarding
). Therefore, being good at hoarding is essential for early success.
However, adaptation is also necessary for success. The other way of beating hoarding is to focus on a different market. Since the hoarders are too focused on one thing, you can use another to beat them down, which is where the Jets, Bombers, Ships... ARs BRs AAs come in. Warring is necessary for this game because it's the only way to stop a good hoarding strat/gameplay. It's the best and only way, in my opinion, of countering this hoarding issue. The problem is that the Nation Wars player base is too small and we don't have enough warring Nations as we did in the earlier/World-of-War days. Fear of war and suiciders is actually the only reason people get other units (besides, arguably, ships for networth).
Truth be told, to be the best of the best in this game requires a lot of time. Being on when SA's disappear cause of the 36 hour incriment is huge for bigger land grabs, since an extra 30% land difference per hit is significant. Understanding the minor mechanics of the game and having the time and commitment is what results in a top spot in this game. Yes, hoarding is a frowned upon strat, but there is a difference between a smart hoarding good player, and just a plain one.
Sorry for the blabbering post, but that's just my view on both sides being argued in this thread. Both ICN and DEAD are playing a key part in keeping this game balanced. Hoarding is necessary to do well, and warring is a means of countering it. Let's be frank here; wars spice up the game, and the name of this game was world-of-WAR and is now nation WARS. It's just unfortunate that our nation got caught off guard this set and are getting pwned, but hey, it happens. We won last set. Guess domination does lead to war