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Thread: Nation-Wars Redemption V1.17

  1. #1

    Default Nation-Wars Redemption V1.17

    There have been a few changes this round.

    Public Market Sell Times - These have been reduced to 1hr min - 2hr max time to reach the market. With lower member base right now, we need goods to reach the market a little faster.

    Spy Ops - Random factor has been cut in half. This should help elminate the wide spread defeats.

    GDN/TDN- These have been removed from the game. At a later time they may return, but they need to be severely tweaked.

    Bonus Turn Increase - Daily bonus turns have been increased to 5 turns and weekly bonuses have been increased to 20 turns. We need the bonuses to make a difference. Hopefully everyone will now collect them as it helps our ranks at the voting sites.

    Random Events - Economic Breakdown, Food loss and Population Losses have all been reduced to 1%. This keeps the randoms in the game, but reduces the hit a little.

    Red Turns - These are still in the game, but the penalties have been reduced. If you red turn you will now only lose 1% of food, science, money and military. These will be looked at again in the new version, but for now this should help some.
    Last edited by Mr President; 02-28-2012 at 21:23.

    "You counted on America to be passive... You counted Wrong!"

  2. #2
    Join Date
    Aug 2007
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    Default

    Good changes given the time since you started The Honest Truth thread and the start of the round.

  3. #3

    Default

    BTW - Congrats to Kitoy for breaking Kris's record. Feb must be a good month as Kris set his record in Feb of 2011..

    Congratulations Kitoy! Well done!!

    "You counted on America to be passive... You counted Wrong!"

  4. #4

    Default

    Thanks for the relief on the Red Turns!

  5. #5
    Join Date
    Aug 2007
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    127.0.0.1
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    thanks mr p., got lucky with 240M ships in PM.. also thanks to devil, kanny, nhn and jiggers!

    nice changes! especially the spy random and random events.. last set my 10M lvl8 spies sometimes failed on 600k lvl3
    Last edited by kitoy; 02-29-2012 at 02:05.
    [LoR][LOL][TNG][EX][GRIM][PW][MILF][SKY][Psy][XF]






  6. #6
    Join Date
    Feb 2012
    Posts
    192

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    well done mr. Pres on the changes
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  7. #7

    Default

    I love the change on the sell times personally- it will make warring interesting as states will have more ability to stonewall/attack if they are waiting on goods to sell so they can use turns. Well done across the board, its a nice incremental approach to overhauling the game in the long run.

  8. #8
    Join Date
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    Sell times are really helping, by the time i log back on a few times a day, im ready to use turns.

    with the bonus increase i have more turns to use

    great updates to improve gameplay speed.

  9. #9
    Join Date
    Jul 2008
    Posts
    117

    Default

    Quote Originally Posted by MAGGIO View Post
    Sell times are really helping, by the time i log back on a few times a day, im ready to use turns.

    with the bonus increase i have more turns to use

    great updates to improve gameplay speed.
    I don't like it. Means players that are online constantly have an edge. And that's what i liked about the game, turn based but not focused on beeing online constantly

  10. #10
    Join Date
    Mar 2008
    Location
    Estonia
    Posts
    175

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    thanks mr p., got lucky with 240M ships in PM.. also thanks to devil, kanny, nhn and jiggers!

    nice changes! especially the spy random and random events.. last set my 10M lvl8 spies sometimes failed on 600k lvl3
    Don't get too comfy up there, I will be back one day.

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