Rass, all the LoR top states had ships and agm. Spies were a relative weakness but we all had spies and I had most spies in the top 10. How is it that THIK are warring defenseless states?
Rass, all the LoR top states had ships and agm. Spies were a relative weakness but we all had spies and I had most spies in the top 10. How is it that THIK are warring defenseless states?
You weren't warred this set for bein defenseless you got warred this set because your nation happens to be one of the best warring and knowing we were gonna gang banged we wanted you dead first because as you seen last set I took it a bit personal with xavior padding attack stats by using AA's on a 50k nw state instead of Just bomb running.
P.S. Now all the leaders of the other nations go back into your conference room and decide to prove us wrong and pick which of you no balled nations will hit us or decide on a time for gang banging.
@ Mr.P I have ways to get information you weren't wrong in that and no I wont have someone tag jump into my nation when war starts if you aren't in it before hand Id rather you stay out. Unless...... the other nation we are warring has people joining them.
Last edited by ::LD::GrimReapr; 04-08-2012 at 09:27.
[GRIM]x16[THIK]x2[SC][LOR]
YOU BRING THE RIFLES ILL SUPPLY THE NAPALMYou should fear my inability to finish number one!I will be pissing in Cheerios and Pooping in Oatmeal again next set!!
***Puffs out chest, cracks knuckles, bombers locked and loaded!
lets try to keep the flaming and etears on a game level instead of a personal one. we are all adults here...lets try and tone down the personal insults on both sides
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Cry havoc and let slip the dogs of war!
You have received a warning at Nation-Wars Community Forum.
Reason:
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Insulted Other Member(s)
You deserve that infraction for being mean to Maggio.. I hope you have learned your lesson. Now go to your room and don't come out till you are ready to say you're sorry.
bad bad boy!!
morituri te salutant
Blaa please get over yourself with the netting god attitude.
1. Get freinds to start nation, and build up tech for you before join.
2. Join and use turns at max tech (maybe even no tax if you can feed just right)
3. Upgrade your units
4. Get your friends to put units and food on market at minimum price so you can buy it up
5. Get good grabs ie. Be online alot, note gb expiration times and get online then for good grabs.
6. Step 4 & 5 rinse and repeat
What part of that makes you a genius and the rest of us knuckle draggers?
Obviously thats a generic script but I'll bet you don't deviate very far from it. I don't know why you think we all just started playing this game and have only figured out how to war as the magical mystery of feeding and netting has eluded us. Get a grip on yourself, how many spreadsheets do you need to run infantry for 29 days and ships for 1?
I bow before your exciting tactical mastery while us retards mire away utilizing the other 95% of the functions, units and content available in the game.
Kanman - this set the leadership picked LOR i think because they carried a grudge from last set and because unlike some suggest you are not a pushover that we will walk through and move on to others. If i was the leader I would have looked for defenseless states. Plus I didnt do that many ops but since everyone is preparing to gangbang us again there may not have been any defenseless states. Sorry for the confusion but i speak only for me and not for the nation.
I'd take that beer and talk your ear off, just like I type your eyes out
VAL~SH~ELE~GRIM
Total Sets = 10 ~ Suicided On = 2 ~Netting Sets = 2 ~ Warring Sets = 8
being a good warrer and being a good netter comes hand in hand. When I was playing dedicatedly I would stay online just as much to get good grabs as I would stay online to make sure no one could kill me & stonewall etc. the knowledge needed to grab / break is the same...both can be played expand & built strategy...both can be played as balanced states or unbalanced (whether it is is infantry or ships/bombers w.e). The only things that be a matter of judgement is things such as "spend turns to grab now/later upgrade now/later...how many turns to cash/research....what type of method to kill"...and tbh none of them are hard to master. I'm not really sure what you guys are arguing about.
true. but at same time I remember I wouldn't bother getting up/staying up at ungodly hours to get awesome grabs....(unless it was a top1 issue)....but I would like to give little stone-walling surprises to LoR and GRIM when I used to war them or someone else guess depends what you find more rewarding.