View Poll Results: Is Money Laundering Acceptable?

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14. You may not vote on this poll
  • Yes - Maybe we should all do it

    5 35.71%
  • No - It is an abuse of the system

    8 57.14%
  • What do I care about community, fairness, and new members?

    1 7.14%
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Thread: Money Laundering in Nation Wars

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  1. #1
    Join Date
    Oct 2007
    Posts
    1,855

    Default Money Laundering in Nation Wars

    We all Understand that money Laundering in reality is illegal, its a way of cheating the system.

    I'd like to know everyones opinion on this issue.

    When one or more state re-sells all of its military repeatedly this feeds money in to the national bank.

    By doing this The nation can have a much lower tax than needed, A nation can have a tax rate of 5% and have the Tech and National Army of a nation with a tax rate of 20%.

    This allows a few chosen states within that nation to excel, with an unfair advantage.

    At the time only a few players participate in such actions.

    A New player that might come to this game would have absolutely no chance of competing with a nation that takes these unfair advantages.

    In order for them to be competitive, (which is the fun part of most games) they would need to adopt a similar strategy.

    If I was a new player and I was forced to adopt a money laundering strategy in order to compete, I would likely leave the game fairly quickly, and find a game that is constructed more fairly.

    The question I pose is this:

    Is money laundering in nation wars considered acceptable play?
    Last edited by -Z-; 05-16-2012 at 15:34.




    [WLF] = the greatest nation ever to exisit, in any game, in any universe, of all time, period.


  2. #2

    Default

    If it turns out to be unacceptable within the game, how would you fix this?

    "You counted on America to be passive... You counted Wrong!"

  3. #3
    Join Date
    Oct 2007
    Posts
    1,855

    Default

    Quote Originally Posted by Mr President View Post
    If it turns out to be unacceptable within the game, how would you fix this?
    This is the real question.

    We could return the sale time for goods back to 6-8 hours, or whatever it was. we could even goto 12 hours...

    We could put a limit on sales, of 1 sale per day.

    We could make it so that you were unable to buy your Own Goods back from the market.

    These are some quick ideas...

    Likely there must be some solution, if we all thought about it as a community, I am only 1 man.

    Z




    [WLF] = the greatest nation ever to exisit, in any game, in any universe, of all time, period.


  4. #4
    Join Date
    Aug 2007
    Posts
    971

    Default

    So "Money Laundering" is states sacrificing a chance of a good finish in order to benefit the rest of the tag? That's not too different to the old days where you would have a techer or two for every nation. While I can see why people don't like it, I don't have a problem with this in principle.

  5. #5

    Default

    ya its really no different like will said from the old days when you could donate tech to the nation...

    Really any nation can do this, so I don't think its an unfair advantage like you say, its more of a we can do it so we will do it thing.

    now how to fix it.

    Don't let nations buy army from the public market.
    Have the tax rate be the only way an army is drafted.
    Nations can only buy tech from the market.
    ummmm
    Lower the tax on the sold goods...Have it so sold goods only put in 5% while producing goods puts in 20% or whatever the tax is.

    just a few ideas. spin em how you want

  6. #6
    Join Date
    Aug 2007
    Posts
    971

    Default

    Only allowing NA through draft will thoroughly screw non-indy nations. Stopping nations buying off the PM is probably the best solution out of those.

  7. #7
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    Oct 2007
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    Default

    Quote Originally Posted by MellonColly View Post
    ya its really no different like will said from the old days when you could donate tech to the nation...

    Really any nation can do this, so I don't think its an unfair advantage like you say, its more of a we can do it so we will do it thing.

    now how to fix it.

    Don't let nations buy army from the public market.
    Have the tax rate be the only way an army is drafted.
    Nations can only buy tech from the market.
    ummmm
    Lower the tax on the sold goods...Have it so sold goods only put in 5% while producing goods puts in 20% or whatever the tax is.

    just a few ideas. spin em how you want

    thanks for the ideas Ang. It might come down to which of these ideas are plausible to implement.

    I agree with what you and Will said, in tht it is no diferent than the old days, except now it requires some thought and sneakiness. There is nothing in the manual or instructions about this strategy.

    When a new player comes to join a game, they will usually give it a chance if they like the game. Maybe they will take a few sets to learn the ins and outs.

    Once they learn how to play, they would expect to be competitive, otherwise they may leave.

    If this is something that IS acceptable maybe we should consider re-instating the techer feeder states option, so that we all at least know about it, and its a level playing field.

    Z




    [WLF] = the greatest nation ever to exisit, in any game, in any universe, of all time, period.


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