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    Default Nation Wars Redemption V2.0

    As we come to the end of the year I would like to announce that V2.0 of Nation Wars will be released next set (testing set) and if everything works well then fully released in January 2013.

    Below is a list of changes that will be part of NW V2.0:

    Attacks -

    The game will only have 3 attacks.

    Ground Attack - This pits Infantry/Tanks VS Infantry/Tanks. This attack is used to invade and occupy the enemies land. The occupied amount is added to your land. So basically, you have just invaded and declare that land, yours! There is no longer any "land grabbing" in the game. With that, also goes the large hits as well. If you want land quicker then you need to GA someone for a much smaller piece of land and take the chance of an all out war as there are no longer and "legal" attacks. You only gain the land with this attack. You will not get buildings or anything else too.

    Air Attack - This is Jets/Bombers VS Jets/Sams. This attack destroys buildings, population and will also kill infantry and tanks at a higher % than the NA (Naval Assult).

    Naval Attack - This is Ships VS Ships. This attack destroys military units and lowers readiness. With this attack the readiness is lowered at a random rate of 1-8 per attack.

    Turns - It will still be 5 turns out of war and 2 turns while at war per attack.

    Expanding - If you wish to not risk war you can explore for more land. This has been increased and will be adjust as needed.

    Start Up Turns - Each state will now start out with 300 turns (up from 200). This includes restarts.

    Max Turns - The max amount of turns one can have before they roll over to stored turns is 400.

    Protection - Each state will leave protection at 300 turns (up from 200)

    Science Production - This has been increased. Techers will now produce more science per turn.

    Science Costs - The price of science has just gone up by 200.00 per science. With production higher and prices higher, it will help this strat.

    Spies - Strength has been lowered, Prices have been lowered and production has been increased per turn. The prices of spies was outrageous compared to the capabilities of them.

    Infantry - Strength has been lowered.

    Tanks - Prices have been lowered, production has been increased.

    Bombers - Prices have been lowered, production has been increased.

    Ships - Prices have been lowered, production has been increased.

    We needed to make sure units were more attractive but yet make it so indy's didn't lose on the deal. This is why production has been increased per turn. This will either offset the loss or equal it out. Tweaks will be made as needed.

    The theme of the game will remain the same. It's a war game. If you want peace then play nice and use diplomacy. If you want to kill everything in sight then best of luck to you. Each state can increase it's land, but now it's not as simple as stocking 300 billion infantry and winning each attack. If you GA someone for land you better have other units to back you up as they can deploy new attacks to mess your state up.

    For the first time ever war actually has more advantages than just killing. Now when you kill someone you are actually taking the land away from them instead of just killing it and it vanishing into thin air. Diplomacy will be needed more than ever. You will actually have to put some thought into winning the game. Now you will have to have strategic moves in order to avoid an all out war. Leaders will have to pick their members more carefully as now, having a rogue state could be costly.

    I'll implement the new version at the start of next set. We will play a set with it and see how it goes. If all is well then it will be fully released in January 2013.

    I think the most exciting part for me is, we are all starting on the same page now. None of our old styles will work with this new version. Each of us will now have to learn a new way.... And....... possibly have to really start interacting with other members. Imagine that!!!

    Post your comments/questions but remember that it's a holiday weekend and well, I won't be all that active
    Last edited by Mr President; 11-28-2012 at 15:29.

    "You counted on America to be passive... You counted Wrong!"

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