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Thread: we are wanking with DEAD

  1. #11
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    Side note, maybe the restart should be adjusted rather than the strength of the attack. The current set up makes it so 3-4 man nations can make some sort of strike against bigger nations whereas a good offense makes for a good defense. You just need to make it possible for a nation to be able to make a good CS i think.

    either that, or make is so hard to kill a state that it takes days like in NukeZone.

  2. #12

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    Quote Originally Posted by MAGGIO View Post
    nerfed is an understatement. the numbers were as even as possible it could not get more even. how is DEAD supposed to CS when an entire 6-7 man nation can level another 6-7 nation with the FS.

    Good strike WANK. I think everyone knew that it was going to come to blows between our two nations this set. you beat us to the punch on prep and conducted a very organized good FS.

    I just didnt expect the new game parameters to allow you to level our entire nation on the FS. (or viseversa)
    actually you only need like 4 guys to take down a nation like DEAD, which is pretty scary if you think about it, something needs to be changed for sure.

    oh and we saw you were saving turns as well and we would have been the obvious target so we just jumped the gun
    >Gretchen will never choose to sit next to you in class.

    Amanda even attempts an underwater blowjob but nearly drowns after getting carried away.

  3. #13
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    Yes and yes

  4. #14

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    Quote Originally Posted by Scav View Post
    At the 4% ga gains, every state could kill 2,6 enemies with 460 turns. As each game kill takes about 176 turns at that %. Havn't done new calc, but the mentioned 2+ seems plausible.
    I changed the 4% a few days ago. Right now the setting is double what the normal version had. I think we either go back to the old setting or we go back to the old turn amount.

    "You counted on America to be passive... You counted Wrong!"

  5. #15
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    Quote Originally Posted by Mr President View Post
    I changed the 4% a few days ago. Right now the setting is double what the normal version had. I think we either go back to the old setting or we go back to the old turn amount.
    i knew you were in on this, I cant believe after all these years you would treat me like this? my heart is ****ing broken #devastated. I QUIT

  6. #16
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    I think there is a bug with attacks, or did MrP intentionally change something? I will send you a PM, mrp

    Oh and thank you mrp for filling the PM with random army just before our attack. Really helped our cause! You can quadruple tap me.
    Last edited by blaa; 12-07-2012 at 04:11.

  7. #17
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    nerving the % further will hurt the game, as it will lower the GA gains on a normal hit as well. it is better to lower the amount of turns imho.

    Currently it takes 137 GA's = 274 turns to kill a 12k land state

    so 5 people at 400 turns can kill 2000/274=7.3 states in the first wave. Add bonusses to make it 8 states.

    lowering max turns to 300 will result in:

    1500 / 274 = 5.5 states per 5 attackers on FS, 6,6 with max bonusses.

    a 1.4% ga will result in the following ga gains

    Opponent size / Gains / acres per 5 turns / acres per 2 turns
    3000 42 8,4 21
    3500 49 9,8 24,5
    4000 56 11,2 28
    4500 63 12,6 31,5
    5000 70 14 35
    5500 77 15,4 38,5
    6000 84 16,8 42
    6500 91 18,2 45,5
    7000 98 19,6 49
    7500 105 21 52,5
    8000 112 22,4 56
    8500 119 23,8 59,5
    9000 126 25,2 63
    9500 133 26,6 66,5
    10000 140 28 70
    10500 147 29,4 73,5
    11000 154 30,8 77
    11500 161 32,2 80,5
    12000 168 33,6 84
    12500 175 35 87,5
    13000 182 36,4 91
    13500 189 37,8 94,5
    14000 196 39,2 98
    14500 203 40,6 101,5
    15000 210 42 105
    15500 217 43,4 108,5
    16000 224 44,8 112
    16500 231 46,2 115,5
    17000 238 47,6 119
    17500 245 49 122,5
    18000 252 50,4 126
    18500 259 51,8 129,5
    19000 266 53,2 133
    19500 273 54,6 136,5
    20000 280 56 140

    another option would be increasing the amount of turns in war for hits from 2 to 3.

    kills would take 411 turns each. 5 players on 400 turns could kill 4.86 people 5.6 with max bonus at 400 turns and 3.6 (4.4 with max b) on 300 turns.

    whatever option you choose, would imho best be implemented next set. or with a message to all that it will be implemented in X days
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  8. #18
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    COME ON ANTON, SAVE YOUR BUDDIES.

    keep your eggs in different baskets

  9. #19
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    Quote Originally Posted by Scav View Post

    another option would be increasing the amount of turns in war for hits from 2 to 3.

    kills would take 411 turns each. 5 players on 400 turns could kill 4.86 people 5.6 with max bonus at 400 turns and 3.6 (4.4 with max b) on 300 turns.
    good post scav. I like this option more than some of the others

  10. #20
    pcgluva Guest

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    god damn now i have to restart

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