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Thread: One World Market

  1. #1

    Default One World Market

    I would have one market with a set price or one that fluctuates with supply and demand. It sucks when you keep getting undercutted or you cant buy weapons when in time of need.

  2. #2
    Join Date
    Mar 2008
    Posts
    901

    Default

    Yes, it does suck when your demand and markets supply doesn't meet, but hey, that's the charm of the game.

    It sucks to say this, but choosing a wrong strategy to play is not the games fault. If the players mess up the otherwise decent market, then there's only other players to blame.

    Having a plain market, with fixed prices would ruin more than it would fix.

  3. #3

    Default

    I agree it's a unique aspect of the game, but do you want charm or members. Don't get me wrong I'm not bashing the game , but I've ran into this problem playing casher too. My set is ruined now cause I have 4m ships dry docked!

  4. #4
    Missionary Guest

    Default

    tbh i think some of the "unique" aspects of the game make it to difficult to play. anyone heard of a game called mafia wars? my little bro plays it quite abit. the code seems to be open so there is a hell of alot of the same game with differnt names, but they are all exactly the same game. n loads of people seem to be playing it, and the only reason i can see for this is how easy it is to play. just saying, i rekon alot of our unique features are unique for a reason,and its not a good reason.

  5. #5

    Default

    Like I said I'M not bashing by no means , this is one of the better turn based war games out there. But in this day and age of instant gratification I think players would stay more active with a set market that is auto regulated. This might be a silly comparison but could you imagine if you had to wait 2 or more days to obtain ammunition in call of duty or halo? I'm a patient person and don't even mind waiting a couple of hours for goods to reach market, but days? At least make it so goods get sold in order of sending them to the market. From now on if I play Indy I'm just selling at min.

  6. #6
    Join Date
    May 2008
    Posts
    299

    Default

    it is only because of the small amount of players this game has now..
    Nation Wars-
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    [05:35] я ằ Ғ (F) ●◦я&Ŀ◦● I can barely count to 12, but I can multiply 45: does food defends me against AAs?
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  7. #7
    Join Date
    Mar 2008
    Posts
    901

    Default

    Quote Originally Posted by SmarT View Post
    it is only because of the small amount of players this game has now..
    yes, but 50% of the players are running indy at the moment. The farmers haven't bought anything for 20 days, they'll get their ships in the last days. Bigger states are all indy, so it's only logical that there's alot of stuff in the market.

    Market with overall queue, without cost variation? So you are constantly waiting behind someone else? So, when you are preparing to use a lot of turns at once and need to sell a lot before hand, you are unable, because army is stuck? I see more problems than removing some strategical elements than this would solve. Queues and long waiting periods will remain.

    This market has worked with hundreds of active players.

    In the estonian version of the game we didn't have minimum prices, so I remember buying food with 30 when there were too many farmers.

    I think the current market is not ideal (nothing is ideal), but it is the best solution yet. Supply and demand laws are perfectly visible in PM. Low demand for everything early in the set. Then the need for everything increases as the set goes on. And at the end of the set the demand is at maximum, while the supply is decreasing - need to find out when is the right time to buy!

    And to LP:
    I don't think dumbing down the game should be our goal. We can easen up the game as much as we want, but if we want to keep the game similar to the original, then I don't see how it can bring us more members. Browser based games are in decline and we have to happy that we have this game at the moment. If we want thousand members lets make this into a online casino or sports betting portal and -poof- thousands of members. Now, to come back to the subject. We started playing this game for a reason, we kept playing this for a reason, we will stop playing this game for a reason. But the reason for stopping are not small details in game design.

  8. #8
    Join Date
    Aug 2007
    Location
    Lower Alabama
    Posts
    2,664

    Default

    WOW, I am in total and complete agreement with Blaa here. I know, funny right? But as I have *****ed about relentlessly on these forums about undercutters, it all boils down to picking the right strat at the right time. It really is a pain in the butt when you can't sell because of some peoples impatience but it happens. I know that I switched strats 3 times this set alone simply because my nation mates couldn't get goods they needed. Then several others followed suit and switched too which flooded the market and caused goods to sit until they went down in value after 2 days.

    I am looking for the "and to LP" connection in your last post as he hasn't posted in this thread...

  9. #9

    Default

    I love the concept of the current market. I was posting on a new player's point of view" although I'm rusty with Indy and really did get pissed I miscalculated my sell and for not buying enough food when I had the chance!! I mean do you tell them "hey just wait and after a few years you'll get the hang of it just takes time and experience?" ....I don't know if they'll have the patience? Sometime in every set no matter what strat you play, you run into a time when you can't sell or buy when you need too...unless there's hundreds of players.

  10. #10

    Default

    Sometime in every set no matter what strat you play, you run into a time when you can't sell or buy when you need too!
    I know about the Black Market ...but I'm a value shopper!!

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