Originally Posted by
blaa
"Standard Attack [SA]- All vs All = Land Grab"
Please elaborate this one.
"Ground Attack [GA] - Inf/Tanks VS Inf/Tanks - Kills population, destroys buildings(small portion) and lowers readiness (random 1-4)."
Remove tanks from the sentence and I agree.
"Air Raid [AR] - Jets/Bombers VS Jets/Bombers/SAMS - Kills land. (Yes bombers will now defend)"
I'll stop at this for a little longer, since I completely disagree with this one. I feel that our air attack system was far from perfect, but I believe that tweaking it this much is no good. I'd recommend dropping the BR and returning to AR. jets/bombers vs jets/sams. In that way you could have either a strong attack and no defence (bombers). Or strong defence and no attack (sams). Or weak attack and defence at the same time (jets). With what you have suggested I will probably only go with jets or bombers. Depending on the fact which one is stronger. Or you could also make SAMs super strong, but since it is a important unit in SA as well, then it might as well get hoarded.
"- Missiles will be removed from the game."
Should add tanks to that sentence.
"- Infantry values will be adjusted so they are not so appealing to horde. They will cost you more in upkeep, give you less power in attacks/defends and will eat more food."
So another unit will be hoarded. You can't make all units equal. Why have different units then? If you are just doing this to stir the water and maybe then the older players wouldn't be winning so much, then I'd like to reiterate that if the older players worked hard once to get the mechanics straight, then they probably can do it once more. Or leave the game (I'm referring to nw 2.0, where old players either left or still won the sets).
"-OIL"
I have no opinion.
"Spy Missions -"
It's good that unnecessary things are removed.
I would also like to see some more stuff removed (state tax, two types of casher buildings).