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Thread: Nation Wars Redemption V2.2

  1. #1

    Default Nation Wars Redemption V2.2

    This is an exciting set.. We have implemented a HUGE change to nation wars. This is the first set with the new strat called "Resource"!!

    This new strat combines Farmer, Oiler and Techer into one strat. Members can change their production of each of these goods just as Indy can change their production. This will eliminate the techer issue of not being able to run it full set. States will no longer need to destroy science buildings and then rebuild to another strat. States will now be able to change production based on market demands. Not only will this help those running the Resource strat, but it will also help the consumer as goods will be able to come out of production and reach the market more quickly.

    During testing this new strat did very well. I'm confident that this will be a success for nation wars. I look forward to seeing it in action on our main server.

    Enjoy!

    "You counted on America to be passive... You counted Wrong!"

  2. #2
    Join Date
    Sep 2007
    Posts
    794

    Default

    sounds good...my nation will be supporting this strat only so feel free to join up if you want to try it out and if not don't use it in yours so there isn't to many of us =P

  3. #3
    Join Date
    Mar 2008
    Posts
    901

    Default

    Great, lets see how this works out.

    Now maybe we could try and remove 2 types of buildings for casher startegy..

    Wheres maggio when good things happen to him?

  4. #4

    Default

    Quote Originally Posted by blaa View Post
    Great, lets see how this works out.

    Now maybe we could try and remove 2 types of buildings for casher startegy..

    Wheres maggio when good things happen to him?
    If this works out like we are intending it, then combining the casher buildings will be on the list. I'm not against combining the casher buildings, just one thing at a time.

    "You counted on America to be passive... You counted Wrong!"

  5. #5
    Join Date
    Sep 2007
    Posts
    794

    Default

    yeah would be nice combining them keep up the good work pres

  6. #6
    Join Date
    Mar 2008
    Posts
    901

    Default

    I had an idea.

    If it turns out that resources becomes too powerful, then one easy tweak would be to have atleast 2 techs for them. Not just one general tech (applies for food and oil), but for food and oil separately.

  7. #7

    Default

    Any feedback so far on the Resource Strat? Likes? Dislikes?

    "You counted on America to be passive... You counted Wrong!"

  8. #8
    Join Date
    Aug 2007
    Location
    new york
    Posts
    1,813

    Default

    I liked it during beta, and it seems like it is 'working' atm....just no food on market.... but when there is food on market, no oil. can't people just sell both? -_-
    Nations
    [usa] x 48[wlf] x 8 [want] x 3 [tng] x 1 [NS] x 8 [px] x
    1 [HuuF] x 1

  9. #9

    Default

    I have been producing and selling all 3.. I love it!

    "You counted on America to be passive... You counted Wrong!"

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