I think we should be focusing on making the game appealing after day 10 to most states, not figuring out how to prevent suiciding. I mean yeah top states need more protection, but its not gonna bring more players into this game. Just some tweaks here and there, make the attacking harder and there you go. But how to make states stay active for 27 days? Thats whats really gonna make the difference. Currently all you can do if you cant catch someone at front is to bring him down by hostile attacks, there is no alternative reason to play. I dont think that is very sustainable way of keeping people in the game. Currently we start with approximately 30-40 states, after two weeks in set maybe 10-12 are still active who grab and follow the events. Maybe we do need something other to do ingame than just the one top spot achievement? Rolling statistics, improved medals and rank gaining, daily quests, level achievements to unlock lvl 2-8 forces? Or something.