Another year... Time flies man. Seems like yesterday we just opened up the game again. Well it has been a great time since then. We have had our ups and downs but we are still here chugging along. One of the final things I wanted to get implemented in 2013 was Oil. Sadly I just wasn't able to get it done. I am planning on implementing it at the end of this round. I have oil fully loaded in the main game but I do not have it in the mobile version yet. I have been tracking the mobile version stats and we have 1 member who uses it regularly. There have been 3 total that use it but not often. So with those stats I am not going to hold back implementing oil for the main version. I will pull down the mobile version for a small amount of time until I can get oil loaded in that version. No need to hold back for one member.
I expected the mobile version to be used more but I am happy that the main version is used the most. The game is small and I think now would be the best time to get oil implemented and part of the game. It really won't make that big of a difference at first as the settings reflect the same as food. So military units that shouldn't use food (tanks, ships, jets and bombers) will simply replace food with Oil with the same settings as food was (consumption ect ect). Once we play a few sets I'll begin to change it up some to make it more challenging. Oil could be it's own strat but I suspect farmers or techers will run both.
The public market is tough with low membership. We may look at changing that around but for now it stays the same. I continue to work out of town so my free time is far less than what it use to be. And I don't see it changing anytime in the near future.
I know our game is not huge but I enjoy our little community. The game still has a future and we will continue to do what we can to make it even better.
Happy New Year to everyone and here is to a great 2014 to you and Nation Wars.