Quote Originally Posted by totte View Post
how about an spy op that could steal land?
How about a spy op that disables some land, say a 10% reduction in output for an hour? Not really the point of this thread though.

@Mr P I'm not sure how much this would affect netting, as others have pointed out, if anything the regular grab should be removed altogether, and just add "land grab" to that list of other things. Or keep the regular attack and add land grab to the options for the others, but have it only give 25% of the land. That would really keep things competitive at the top and stop people running away with top spot.