I think the best answer to that question Boz is the retal option. I dont think there is any time limits. If they dont let you retal then you can sanction or declare war.
What I like now is that there are a few options instead of just one.
I think the best answer to that question Boz is the retal option. I dont think there is any time limits. If they dont let you retal then you can sanction or declare war.
What I like now is that there are a few options instead of just one.
WLF's TerritoryTo many to count x [WLF] - 1 x [www] - 2 x [SLOB] - 1 x [PAIN] - 1 x [UB] - 1 x [NS] - 1 x [SF] - 5 x [USA]
I was not aware, but how did the guy go to six different nations? Did he create 3 of them?
Not to mention if it was not for LOR and some other nations then this MAY not have been implimented in the first place.
I was hesitant to change it myself, but 3 things kept popping in my head.
1) Our member count is still pretty small, so that means most of our nations are small. So by giving them a little bit of extra time, we are helping smaller nations (who i strongly feel have a place in this game) have a better chance at making it.
2) Making is so there is a time element makes it a little more realistic. Also with the way i have it set up now when someone prepares for war it is stated in the global news: The Nation [USA] has began building forces along the borders of the Nation [AAA]. I think this will add a little hype to the whole event.. Which we need a few more things to keep it lively around here
3) Having it this way may help get some to create smaller nations, which i feel is needed. We can't have 15 two man nations and one super nation with 36 members cleaning house..
This was a concern of mine as well and the only way to fix it is to trap members in both nations till peace is declared.. Which if i did that then it will really tick off those who don't want to war and would normally leave the nation if it happened.
Also i didn't add in the no members can leave while war prep is declared suggestion. Seeing we are basing the time limit to the nation your declaring against there was no need...
"You counted on America to be passive... You counted Wrong!"
oké, that's good to know then
WLF's TerritoryTo many to count x [WLF] - 1 x [www] - 2 x [SLOB] - 1 x [PAIN] - 1 x [UB] - 1 x [NS] - 1 x [SF] - 5 x [USA]
should just make it so u cant leave till peace is declared or at least a certain amount of time after the initial war is declared...if ure in a nation u should help defend that nation if they get warred and if ure nation is gonna go 2 war ull noe ahead of time so u can leave b4 it
good idea. two to four hours after declaration of war then you can leave. that give the opposing nation plenty of time to kill off a specific state.
you cant leave but you can stonewall, and if the opposing nation has enough turns then the defending state will eventually run out and die.
yeah exactly...u already get the heads up from the prepping war and the war declaration so now u just have 2 hope ure not the guys being targeted in that stike or w/e...u can stonewall those couple hours and once u can leave u can leave and if the nation dont get u then thats their fault theyll just have to chase u a lil more or sumthing