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  1. #1
    Join Date
    Aug 2007
    Posts
    335

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    umm why do i get a failed to initialize properly(0xc0000135) error?

  2. #2
    Join Date
    Mar 2008
    Location
    Ottawa, Ontario, Canada
    Posts
    101

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    Quote Originally Posted by k959 View Post
    umm why do i get a failed to initialize properly(0xc0000135) error?
    Do you have .NET 2.0 or higher installed?
    The Legend of Glorious Province
    Download the Nation Wars Calculator, last updated 2008-07-02 18:14 EST. See forum post for more details.

  3. #3
    Join Date
    Aug 2007
    Posts
    335

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    pritty sure because when i go to update my windows i dont have any updates available besides my wmp 11 that i dont want

    im going to download it and reinstall it if i dont to see it that fixs it

    edit:
    it works now strange thing is i had.net 3.5 installed and it didnt run but i install 2.0 and it runs

    just a side note u cant go over 1 billion in any troops in the calc or it crashes
    Last edited by k959; 05-31-2008 at 03:25.

  4. #4
    Join Date
    Mar 2008
    Location
    Ottawa, Ontario, Canada
    Posts
    101

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    Quote Originally Posted by k959 View Post
    just a side note u cant go over 1 billion in any troops in the calc or it crashes
    2,147,483,647 is actually the maximum (32-bit integer), which applies to everything except economics, which allow for larger values (9,223,372,036,854,775,807 maximum in a 64-bit integer); which should far exceed what any state can produce with the current game settings.
    Note that military strength, and the various other variables that are created in the Battle Simulator are allocated a 64-bit integer as well.

    My next priority is the land grab formula. I will get to user input validation at some point (feels so much like bringing my work home ).
    Last edited by The Legend; 05-31-2008 at 04:10.
    The Legend of Glorious Province
    Download the Nation Wars Calculator, last updated 2008-07-02 18:14 EST. See forum post for more details.

  5. #5
    Crimson Shadow Guest

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    Thanks for taking the time to do this Legend

  6. #6
    Join Date
    Mar 2008
    Location
    London
    Posts
    3,260

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    The Legend....you really are a credit to this game. Not only are u still on form (I was watching your state last set and it was one which impressed me prob the most along with Neeme's restart) but your making stuff like this still

    looks v.good.

    i downloaded it and it works so i guess i have Net 2.0 installed?
    can't wait for the LG formula to be tweaked...maybe ill stop embarrassing DaK with my 94 land SAs .
    Last edited by Divine Intervention; 05-31-2008 at 09:08.

    Quote Originally Posted by Cemetary View Post
    Pretty sure if Anton wanted to he could have a 15+ person nation every set of decently experienced players.. hell id probably join him every set if he asked jsut because i know that their wont be a bunch of tards in the nation with me

  7. #7
    Join Date
    Aug 2007
    Location
    Canada
    Posts
    1,658

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    I haven't looked at this Calc yet, but i did notice something from your older one.

    For indy production, anything over ~33000 buildings would give me invalid troop production per turn. Was this a planned restriction?

    Apart from that, the work put into it is remarkable.
    Quote Originally Posted by Tnova
    Hmmmm, well, I was speaking on a person to person basis, since you are one of my favorite people in the game.
    - Lost and Desolated -



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