umm why do i get a failed to initialize properly(0xc0000135) error?
umm why do i get a failed to initialize properly(0xc0000135) error?
The Legend of Glorious Province
Download the Nation Wars Calculator, last updated 2008-07-02 18:14 EST. See forum post for more details.
pritty sure because when i go to update my windows i dont have any updates available besides my wmp 11 that i dont want
im going to download it and reinstall it if i dont to see it that fixs it
edit:
it works now strange thing is i had.net 3.5 installed and it didnt run but i install 2.0 and it runs
just a side note u cant go over 1 billion in any troops in the calc or it crashes
Last edited by k959; 05-31-2008 at 03:25.
2,147,483,647 is actually the maximum (32-bit integer), which applies to everything except economics, which allow for larger values (9,223,372,036,854,775,807 maximum in a 64-bit integer); which should far exceed what any state can produce with the current game settings.
Note that military strength, and the various other variables that are created in the Battle Simulator are allocated a 64-bit integer as well.
My next priority is the land grab formula. I will get to user input validation at some point (feels so much like bringing my work home ).
Last edited by The Legend; 05-31-2008 at 04:10.
The Legend of Glorious Province
Download the Nation Wars Calculator, last updated 2008-07-02 18:14 EST. See forum post for more details.
Thanks for taking the time to do this Legend
The Legend....you really are a credit to this game. Not only are u still on form (I was watching your state last set and it was one which impressed me prob the most along with Neeme's restart) but your making stuff like this still
looks v.good.
i downloaded it and it works so i guess i have Net 2.0 installed?
can't wait for the LG formula to be tweaked...maybe ill stop embarrassing DaK with my 94 land SAs .
Last edited by Divine Intervention; 05-31-2008 at 09:08.
I haven't looked at this Calc yet, but i did notice something from your older one.
For indy production, anything over ~33000 buildings would give me invalid troop production per turn. Was this a planned restriction?
Apart from that, the work put into it is remarkable.
Originally Posted by Tnova- Lost and Desolated -
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