Originally Posted by
Ragnar
*Smells a tl;dr!!* er, don't leave!! I got three ideas here!!!!!
From a newbies point of view, the *worst* thing about the game is the fact that every round, all states are deleted except us nice paying players. That's the greatest way to make a game look *really* dead, and I've *never* understood why the states get deleted every set instead of simply reset!!!!!! The last thing you want is the attack page to look like there are few players!!!
Here's an example of what not deleting does. A few months ago I was looking for more round based games to play. I found ww2game, and when I went to the attack page, I was shocked to see a few THOUSAND accounts!!!! So I started playing, and by the time I realized there was maybe 100 active players, I was already hooked. I *really* liked seeing a LOT of players that I could attack and get really nice cash!!! I had joined five days before the three week round ended, and even the inactive accounts had really nice money, and I ended the round ranking...15. I was hooked!!!
If the accounts here were simply reset every round with the state showing up, and some how they were useful for new players, that would really help keep new players from leaving after being here for 10 minutes. In the ww2game game, every one get's income each turn based on the size of their army which makes all the accounts useful. If every account here got just one free extra piece of land every turn, that would give the new players more than enough stuff to do when they start. 144 pieces of land added a day. Low enough to keep us actives from touching the inactive accounts, but enough for the new players to have nice players to go after when they start attacking. And I think it would be a fair advantage for new players that start the round late, since they don't have all those turns to use that were generated before they registered.
About the game changes, I haven't seen very many useful game changes this year, other than ones like a lower time wait on the market, Casher Strat boost, and *maybe* the attack changes. All the UN changes are useless for 90% of us actives since we can't even go in to the UN, unless we make a one player nation!!! I don't see very much use from the loan idea! Nations all seem to do just fine with the tax cash.
Earth Empires could *easily* be a gold mine for getting new members here. If some one got really good at the game, in the Alliance version, then had their own alliance that ranked very well, then recruited players to the alliance and then in the alliance, promoted this game every so often, you could easily get a flood of players here.
Here's an idea, if some one here played the one week speed version a few times and got good enough to end the round ranking in the top 10, they could then post their strategy here in as much detail as possible, join the alliance version and make an alliance. Then a bunch of us join the game and join the alliance. (Don't name it Nation Wars, that'll quickly give off the real reason of the alliance!!) We then play the game using your guide, and make the alliance rank pretty close to #1. Then we recruit like crazy to the alliance. And who's not going to say no to an invitation to one of the top 5 ranking alliances??!! Then every so often, we mention this game in the alliance. There's no need to spam forums at all when you got a game called Earth Empires!!!!!! I think a lot of the players would like NW better.
Which version of Earth Empires is MD in?
Simply having a bank that was useful longer than 10 days would be enough for me to keep providing food!!! I got 1,043,353,566 food sitting around and collecting dust!!!!! *ducks* We should try just ONE round with no bank cap, and see how it goes. By the 20th of the month we'll easily know!! That would do more good than nation loans!!